Tuesday, 27 February 2024

1966 Shuffleboard by セガ (Sega)


Name: Shuffleboard
Year: 1966
Company: セガ (Sega)

This poor photograph is the only image I have ever seen with Sega's Shuffleboard.  Note: This might also be called "American Shuffleboard".

Sega's Shuffleboard must be electromechanical, as the articles mention lights and sounds, and that it plugs in.  It notes that it is smaller than a typical shuffleboard, but regulation shuffleboards can be 12 to 20 feet in length.  Typically, "arcade" shuffleboard machines are 9 feet long.


1966-09-25 San Diego Union
Transcription:

SHUFFLEBOARD

Western Game Thrills Japanese

By PHIL GLICKMAN Copley News Service

TOKYO The girl in the red ski sweater dipped her knees. clenched her fists and jauntily jerked sideways.

Her companion raised his hands in front, as if to ward off a fast throw to first base, gritted his teeth and kicked his right foot in back, looking like Charlie Chaplin disposing of a crumpled newspaper.

Across the room, similar twists, shrugs, jerks and physical manifestations were occurring accompanied by the Japanese counterpart of "Go, man, go!"

The crowd was young, not only in years but in spirit. Most were in their late teens with a few "oldsters" in their 30s plus one or two "venerable ancients" in their 40s.

The strains of a Western "love-chant" beat to a snare drum melody as the lyrics related a tale of adolescent passion. The lighting was moody.

In short, it was a "cool" evening.

Dancing? No.

Just the opening of something American. Another cultural exchange between the nations of the West and Japan. Shuffleboard has come to the Orient.

Not the traditional shuffleboard formerly found aboard the S.S. Post Depression bound for Havana, but compact, highly transistorized and ultramobile variety that can be plugged into any 110-volt house current, complete with musical victory march and pyrotechnic salute to the winner.

Sega Enterprises, one of Japan's leading manufacturers of coin-operated amusement devices, developed this latest entry in the battle to combat boredom.

Gambling that anything American would prove both financially and culturally beneficial to all, Sega's adventure into the realm of room-sized athletics has proved to be a winner on the Japanese amusement scene.

The opening-night crowd for "American Shuffleboard" was slightly less than the turnout for the opening of the Oklahoma Land Rush - but only slightly. Crowds packed themselves around the six shuffleboard facilities.

They waited in line more than two hours just to take a fling at pushing a steel hockey puck down a powdery waxed table.

By closing time, the waiting line had diminished to only 1 1/2 blocks in length.

PHOTO CAPTION: Japanese girl joins in shuffleboard craze sweeping Japan.  --Copley News Service Photo


1966-12-24 Billboard magazine

Transcription:

Shuffleboard For Japanese Coin Market

LOS ANGELES - Sega Enterprises, one of Japan's leading manufacturers of coin-operated amusement machines, has introduced shuffleboard to the Japanese market.

Not the traditional shuffleboard found in America, according to an executive of Sega Enterprises, but rather a compact, transistorized and mobile variety that can be plugged into any 110-volt house current.

Shuffleboard-Orient style comes complete with musical Victory marches and pyrotechnic salutes to the winner.

A spokesman for Sega, traveling in the United States on a buying mission, said his company manufactured the machine in the amusement battle for the Japanese yen. "The amusement market in Japan is highly competitive," the Sega executive said, "and we gambled on shuffleboard because it pushed the company into the realm of room- sized amusement devices. A field we want to fully explore."

"We also gambled that most anything American would prove financially beneficial." American servicemen stationed in Tokyo, he said, have also stimulated interest in shuffleboard.

Sega introduced six shuffleboard machines in several Tokyo nightclubs recently and watched both Japanese and American servicemen and tourists wait in line for more than two hours to play.



Saturday, 24 February 2024

1967 Rifleman - ライフルマン by セガ (Sega)

Name: Rifleman - ライフルマン
Year: 1967
Company: セガ (Sega)

Rifleman is an iconic shooting game released by Sega in 1967.  It gives the player a chance to shoot 5 targets, marks the paper with their results, and gives the player their recorded results.  It appears to be based on a German machine that was released 1966 but patented 1958.  The first mention I've found in the English-language press is of the appearance of Rifleman at the 1967 MOA show.

Cash Box 1967-11-11


1969 machine directory entry

Japanese flyer, from the Sega official website

Cashbox 1968-07-07
the photo shows a a lineup of 6 Rifleman machines

The article does not actually mention Rifleman, I have only included it for the great photograph.  But here is the transcription anyways:

SEGA, TOHO CELEBRATE 10TH ANNIVERSARY FRIENDSHIP ALSO, 10TH BIRTHDAY OF UMEDA ARCADE - 300 ATTEND

OSAKA An anniversary party to mark 10 years of close cooperation was sponsored jointly here last month by the directors of the Toho Motion Picture Company and Sega Enterprises Ltd. The occasion also marked the 10th birthday of Sega's 150-game Umeda Arcade in the Toho Theater Building in Osaka.

Over 300 guests from the amusement, recreation, and entertainment industries attended a buffet luncheon. Film stars under contract to Toho were invited, and their presence added greatly to the spirit of the occasion. The guests were each given a specially inscribed souvenir.

Toho and Sega have cooperated- always with success in several distinct areas of the amusement/recreation field. Further, most of the arcades established by Sega during the past 10 years have been in collaboration with Toho.

The Umeda arcade is one of the world's largest and busiest with more than 3,000 visitors per day. It is situated in a structure devoted to all types of recreation. Cinemas, mah-jong rooms, Olympia Centers, and restaurants are found throughout the massive building. The arcade, itself has 4 separate entranceways from several levels.

Anniversary toasts at the party were given by Toho Director of Operations Mr. G. Inoue and Sega President David Rosen, who both, in their remarks, looked forward to expanding cooperation on the sound basis of the many successful joint ventures inaugurated during the past decade.

Toho has its major studio in Tokyo and produces scores of films each year for showing in the company's hundreds of motion picture theaters in Japan and overseas, as well as on commercial television. In recent years they have successfully diversified into allied areas of the leisure industry.

Sega is Japan's largest manufacturer, distributor, importer, exporter, and operator of coin machines.

[PICTURE CAPTION]

The 150 game Umeda Arcade is one of the world's busiest, with 3,000 visitors per day.



2 Rifleman units at the back

Rifleman in the center, behind the man in the grey hacket

Rifleman in a USA arcade


Some through-the-lens gameplay footage:

English flyer, front

English flyer, back

Converting the specifications to metric:
Height 5'4" = 163 cm
Width 1'10" = 56 cm
Depth 2'7" = 79cm


Rifleman appears to be Sega's version of the German-made machine Schützenstand.

The patent was filed in 1958, and while you can translate the German text, focus on the mechanism on page 4. It is exactly the same mechanic as Rifleman.


German patent DE1268893B - page 1

German patent DE1268893B - page 2
German patent DE1268893B - page 3

German patent DE1268893B - page 4

There are actually 2 machines, but they appear to be basically the same.  The earliest, according to automatix-club.de, is Rehbock Schützenstand from 1966.  (archive)

1966 Rehbock Schützenstand by Helmut Rehbock, Hamburg

1966 Rehbock Schützenstand by Helmut Rehbock, Hamburg


And in 1967, the same year Rifleman was released by Sega, the slightly more common version was released: Präzisions-Schützenstand by JDO-Apparatebau. (archive)


1967 Präzisions-Schützenstand by JDO-Apparatebau
From the specs sheet:
Let's compare this to the Rifleman measurements listed a few images up.  Rifleman is a bit bigger in each direction.
160 cm tall vs Rifelman's 163 cm
50 cm wide vs Rifleman's 56 cm
70 cm deep vs Rifleman's 79cm


Let's compare the advertisements:
Rifleman vs Präzisions-Schützenstand flyers

Target strips:
Präzisions-Schützenstand on top, Rifleman on bottom


We are lucky to have both Japanese and English videos taking us through the mechanics of Rifelman




Let's compare internals:
Präzisions-Schützenstand

still take from 日本ゲーム博物館H澤店長 video



The paper-feed mechanism:
Präzisions-Schützenstand

Rifleman
from the Kevin Keinert video


Back of the machine, opened:
Präzisions-Schützenstand

Rifleman
from the Kevin Keinert video

Rifleman must have also been distributed to European countries, as this plate from Keinert video shows 220 V.

One last advertisement:
Cash Box 1968-07-07



Friday, 23 February 2024

1963 Red Gun - レッド・ガン by 関西精機 (Kansai Seiki)


Name: Red Gun - レッド・ガン
Year: 1963
Company: 関西精機 (Kansai Seiki)

Red Gun was Kansai Seiki's first of 5 gun games released in the 1960s which all share the same cabinet shape.

From an article in Amusement Journal on Kansai Seiki history:

Amusement Journal 2018-08

Transcription:

そして昭和37年以降、関西精機製作所もガンゲームを開発・発売していくようになる。

同社はまずジャングルをテーマとし、製品名通り真っ赤なガンを筐体に備え付けた「レッドガン」を開発し、続いて水中銃を備え付けた海がテーマの「マリーンガン」を、さらには鳥打ちをテーマにした「バーディガン」を開発した。

Machine translation:

From 1962 onwards, Kansai Seiki Seisakusho also began developing and releasing gun games.

The company first developed the "Red Gun," which had a jungle theme and had a bright red gun in its casing, as the name suggests, followed by the sea-themed "Marine Gun," which was equipped with an underwater gun, and then a bird-catching gun. Developed a themed "Birdie Gun".


That article says they began development of gun games in 1962, but in the Mini Drive Encyclopedia, we are told that Red Gun was released in 1963:

ミニドライブ大百科 (Mini-Drive Encyclopedia)

Transcription:

この時期に、「デールガン」の仕組みを使った国産のガンゲームも作られている。1961年には「セガ」ブランドとしては、初のガンゲームと言える「ジャングルガン」(製造は日本娯楽物産)が発売され、関西精機製作所も1963年に「レッドガン」を開発、さらに「マリーンガン」「バーディーガン」などを次々に発売している。

Machine translation:

During this period, a domestic gun game using the "Dale Gun" mechanism was also created. In 1961, the first gun game under the SEGA brand, ``Jungle Gun'' (manufactured by Nippon Kyoto Bussan), was released, and Kansai Seiki Seisakusho also developed ``Red Gun'' in 1963, followed by ``Marine Gun.'' and “Birdie Gun” have been released one after another.



The Kansai Seiki gun games of the 1960s all use a cabinet that appears to be based on a German machine from 1956:
1956 Schießautomat by Wiegandt
Automatenmarkt 1957/02
via antik-automaten.de (archive)
(I am told it was first shown in 1956, even though this article is 1957)



The only other photo I could find, thanks to user Tonmaster:

via automatem.de (archive)

The article says the German game measures (cm) 175 tall x 60 wide x 90 deep.  This is much smaller than similar games from the USA.

From a 1956 Mike Munves catalogue, you can see numerous gun games with a similar protruding pedestal...

1956 Mike Munves catalogue excerpt

The only games that come close to what we've been looking at are the Genco ones:

note how the back cabinet angles forward, the gap between the main cab and the protrusion.

We know these Genco gun games existed in Japan in 1963, thanks to the NHK documentary.

1954 Big Top Rifle by Genco
via pinrepair (archive)

The important thing to note in the above advertisement is that the game is 29.5 inches, that is 75 cm.

In this auction, the machine is listed as 31" across, or 78.8 cm.

1955 Criss Cross Wild West Gallery by Genco
(archive)

The size is important, because the Kansai Seiki gun games are listed as 56cm wide:

from a Kansai Seiki flyer, around 1968

While the Genco gun games were a major stylistic influence, I do not think Kansai Seiki modeled their cabinets after Genco.  The German gun game is 175 tall x 60 wide x 90 deep, much more in line with what the Kansai Seiki catalogue shows.


Now let us compare details of the head. They both share the same soft borders around the marquee, and share nearly identical sizes/proportions. One thing to note is that the border between the marquee and the lower playfield is thinner in the German version.

(image flipped for demonstration purposes)


In the English-speaking press, this German game was referred to as 'Bambi', obviously so for the graphic on the front similar to Disney's Bambi.

In 1958, Wales (UK) company Automaten Distributors Ltd of Llandudno licensed the game and produced a version referred to as "Electronic Shooter".

Cash Box 1958-08-02
first announcement of the license

Cash Box 1958-09-06
Automaten Distributors moves London offices to Denmark Street

Cash Box 1958-09-20
this suggests the Automaten version came out in 1958

Cash Box 1958-09-27
uses the named Electronic Shooter for the new game, and later says "Weigandt Electronic Shooter" as a provisional name.


1958 Electronic Shooter built by Automaten Distributors Ltd of Llandudno, Wales

Compare THIS machine to the Kansai Seiki one and you will see the dimensions line up near perfectly.  This version has a slightly thicker piece of wood between the marquee and the game area, matching the Japanese versions.

In the German press, this game was referred to as "Super Sharp Electronic Shooter".  There is no marquee with the name on the game, and I was unable to find a reference using "Super Sharp" in the English press.
Der Automatenmarkt 1959-03
(courtesy Tonmaster)
Transcription:
WIEGANDT-SCHIESSAUTOMATEN IN ENGLISCHER LIZENZPRODUKTION
Die britischen Aufsteller können jetzt Wiegandt-Schießautomaten kaufen, die unter der Bezeich- nung Super Sharp Electronic Shooter von der Firma Automaten Distributors Ltd., Lilandudno und London, in Lizenz hergestellt werden.
Machine translation:
WIEGANDT SHOOTING MACHINES PRODUCTION UNDER LICENSE IN THE UK
British operators can now purchase Wiegandt shooting machines manufactured under license under the name Super Sharp Electronic Shooter by Automaten Distributors Ltd., Lilandudno and London.

Electronic Shooter uses bulbs in the marquee area for the points and shots fired.  On the Kansai Seiki games, score is tabulated via reels, and the shots are tracked by lights at the bottom of the shooting area.  I do not know if the Japanese games have a timer like the German/UK one.


Looking down into the cab, these targets would be seen properly reflected in the mirror.
1958 Electronic Shooter built by Automaten Distributors Ltd of Llandudno, Wales
source: user Tonmaster

I do not know if any variations of the backglass exist, but they look hand-painted and so might have subtle differences.

1956 German backglass

1958 Wales version





I do not have proof of this, but I believe the Kansai Seiki gun games, or at least the cabinet design, were based off German machines.  Since they share the same cabinet design, this would include all 5 of the Kansai Seiki gun games from the 1960s.

from Amusement Journal 2018-08
1963 Red Gun - レッド・ガン by 関西精機 (Kansai Seiki)
~1965 Marine Gun - マリーンガン by 関西精機 (Kansai Seiki)
~1967 Birdie Gun - バーディガン (Bird gun) by 関西精機 (Kansai Seiki)


~1968 ウルトラガン (Ultra gun) by 関西精機 (Kansai Seiki)
~1968 Combat - コンバットガン (Combat Gun) by 関西精機 (Kansai Seiki)
~1967 Birdie Gun - バーディガン (Bird gun) by 関西精機 (Kansai Seiki)
1963 Red Gun - レッド・ガン by 関西精機 (Kansai Seiki)


More pictures:

Amusement 1973-02

Amusement 1976-06


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