Monday, 20 July 2026

1979 Super Game - スーパーゲーム [alien] by 三葉 (Mituba)


Name: Super Game - スーパーゲーム [alien]
Year: 1979
Company: 三葉 (Mituba)

Super Game is a smart ball medal game  Think of it like an arrangeball, but in smart ball form. You insert a coin and then get 16 balls to reach a goal of 100+ points.

Similar to arrangeball games that typically have an instant payout cup, the green '5' hole immediately pays out 1 coin. If you reach 100 points you can earn your first medal, and I think it pays out another medal for each 10 points beyond that.  (100, 110, 120, etc)


 


Game Machine 1979-05-15
note that the model pictured has a different layout

OCR:

メダル式スマート風営機「スーパーゲーム」が三葉産業から

新型の風俗営業機が昨年暮から発売されている。 いわばメダル式のスマートボールで、機種名「スーパーゲーム」。ブレイフィールドの変化があって「ジェット号」、「アタック号」、「フラッシェ号」の三種が、三葉産業㈱(本社=東京都中野区中野五の三十の二、三八五十三一四一)から発売中である。メダル一枚を投入すると玉が十六個出てきて、 打球により、、の入賞穴に入れるとデジタル表示板に点数が加算される。一ゲーム終了時点で得点が百点を越えるとメダルが一枚、さらに十点きざみで一枚ずつ増えるという計算。従って百十五点だと二枚のメダルが払い出される。ボーナス穴で一枚払出。ただし全部で一ゲームあたり最高十枚の払出しである。
アレンジ、雀球などの指定遊技との併設で効果ある。定価本体のみ十三万五千円。セット定価は十四万三千円。

Machine translation:

Coin-operated Smart Amusement Machine "Super Game" from Mitsuba Sangyo

A new type of entertainment machine has been on sale since the end of last year. It's essentially a coin-operated smart ball game, named "Super Game." Three variations of the Brayfield model—"Jet," "Attack," and "Flash"—are available from Mitsuba Sangyo Co., Ltd. (Headquarters: 5-30-2 Nakano, Nakano-ku, Tokyo, 3853141). Inserting one coin dispenses 16 balls. Hitting the balls into the designated winning holes adds points to the digital display. At the end of a game, exceeding 100 points results in a payout of one coin, and then one more coin for every 10 points thereafter. Therefore, 115 points would yield two coins. A bonus hole pays out one coin. However, the maximum payout per game is 10 coins in total.

It is effective when used in conjunction with designated games such as Arrange and Mahjong. The retail price for the machine alone is 135,000 yen. The set retail price is 143,000 yen.

It say there are 3 models:

「ジェット号」 Jet

「アタック号」 Attack

「フラッシ 1号」  Flash No. 1

I do not know which layout is which name.  The machine below is the same layout as seen in the article, as shown by moguragumi. (archive)

 

There are also other Super Game models with different backglasses. As with their earlier smart balls, I presume this means this was an entirely different named series.  I am referring to this series as 'alien' in reference to the backbox art, but it's not an official name. Another version has a white rocket leaving a moon in the bottom-right.  The more commonly seen model has a rainbow across a blue sky, with a hot-air balloon.

 

instruction card via moguragumi. (archive)


 OCR: 

=遊戯方法=
メタルを投入すると玉が出てきます。
セーフ穴に入ると、表示された点数がデジタル表示に加算されます。
ボーナス穴に入ると、メタルが1枚出て、点数が加算されます。
ゲーム途中でメタルを投入したり、精算ボタンを押すと無効になります。
ゲーム終了後、得点が100点以上の場合は10点増すごとに、メタルが1枚出てきます。
出てきたメタルで再ゲーム出来ます。
ゲーム終了後、余ったメタルは職員までご返却ください。

Machine translation:

=How to Play=
Insert a metal coin to release a ball.
If the ball lands in the safe hole, the displayed score will be added to the digital display.
If the ball lands in the bonus hole, one metal coin will be released and your score will be added.
Inserting metal coins or pressing the payout button during the game will invalidate the game.
After the game ends, if your score is 100 points or more, one metal coin will be released for every 10 points increase.
You can play the game again with the metal coins you receive.
After the game ends, please return any remaining metal coins to a staff member. 


User satokidisc has fixed one of these units and has let me archive the Super Game photos from their account:






it has a rather short payout tube


you can spot a 7812 manufacture date on the transistor









They also shared 2 videos:



 

Thursday, 9 July 2026

1958 Lucky - ラッキーゲーム (lucky game) by 大東製作所 (Daito Seisakusho)

Name: Lucky - ラッキーゲーム (lucky game)
Year: 1958
Company: 大東製作所 (Daito Seisakusho)


The only information we have on this machine comes from 遊技通信でみるパチンコ業界の60年 (60 Years Of The Pachinko Industry) published by industry staple Yugi Tsushinsha.

遊技通信でみるパチンコ業界の60年 (60 Years Of The Pachinko Industry)

 

If you have any more information on this machine (or really any info on machines from before 1970!!) please get in touch.

 

top-left caption OCR:

昭和33年、銀座6丁目並木通りに開店したラッキーゲームの店。事実上の和製スロットの第1号だが、日本におけるスロット関係は歴史が一度断絶しているので、昭和39年が初登場という認識を持つ人が多い。銀座という土地柄かそれともスロットのせいか、パチンコとは感じが違う。玉(コイン)売娘もちょっと雰囲気が違う。 

machine translation:

Lucky Game opened in 1958 on Namiki Street in Ginza 6-chome. It is effectively the first Japanese-made slot machine, but because the history of slot machines in Japan was interrupted at one point, many people believe that the first one appeared in 1964. Perhaps it is the atmosphere of Ginza, or perhaps it is because it is a slot machine, but it has a different feel from pachinko. Even the girls selling the balls (coins) have a slightly different atmosphere.

 

bottom text OCR:

和製スロットマシンの開発は欧米のスロットにはない「技術介入性」をどう取り組むかが焦点になった。その第1弾の試みが世に出たのは、 実に古い話で昭和33年の夏、40年以上前に遡る。写真にある通り「ラッキーゲーム」という、あまりにも直接的な名称で都内銀座に登場した。 この和製スロットの第1号を製作したのは、自動車パーツ工場だったという大東製作所。開発と警視庁の許可取りに2年6ヵ月も要したというから、連発禁止で業界が大打撃を受けた頃に着想を得たことになる。警視庁の指導は、とにか <欧米型スロットマシンは「遊技場」には設置できない、なぜなら技術介入性がないからだ・・・というものだが、これを受けた同社ではその技術介入性のためにリールを止めるストップボタンを取り付けた。同機の前身に「フレッドマシン」というのがあり、これは第1・第2リールはストップボタンで停止するが、第3リールを偶然性に頼ったために門前払い。しかし、第3リールにもストップボタンを取り付けると目押しで出されてしまうので・・・と、この複雑化の試行錯誤を重ねたという。図柄は和製スロットならではの十二支を採用。結局、第1リールは勝手に止まるが、 必ず何かしらの干支の図柄が出て、第2・第3リールにストップボタンを取り付けて再度持ち込んだ。和製スロットを正式に許可取りに来る会社なんて初めてのことなので、警視庁もかなり苦慮したようで、ゲーム1回が15秒以上かかること、ゲーム料金は1回20円以下であることなどの条件を付けてこれを許可。早速、銀座に導入され、続いて渋谷のアメリカ人経営の店に導入された。最初は物珍しさも手伝って高い稼動をみせたが、貸メダル単価が高く、それに相反して出率が低かったこともあってすぐに稼動はダウン。機械本体の価格が1台10万円以上で、当時のパチンコ機の20倍近かったこともあって導入は遅々として進まず、和製スロットの歴史はここで一度断絶する。そのため、昭和39年に登場したオリンピアマシンが和製スロットの第1号として扱われる誤解が生じてしまった。ともあれ、この「ラッキーゲーム」が本誌が確認した和製スロットマシンの第1号。が、実を言うと戦前にも持ち込まれたスロットマシンがあり、それを模倣して製作していた日本のメーカーがあったという話も残っている。ただし、これはどうにも確認できていないので「正史」にはできない。また、戦後(昭和27年)では、進駐軍用とはまた別に「もぐり営業」で設置していたところが都内にいくつかあったが(やはり場所は銀座なのだが)、これは当然のこと本場モノのマシンで、警視庁による手厳しい摘発を受けている。

パチンコ島に入るサイズにした上、今に続くパチスロという言葉を最初に使ったのは尚球社の「パチスロ・パルサー」。パルサ一は、関係者が機種名を考えている時にふと窓の外を見たら、同名の自動車が走っていたので、そのまま名付けたのだという。 

bottom text machine translation:

The development of Japanese-made slot machines focused on how to address the "skill-based gameplay" aspect that was absent in Western slot machines. The first attempt to create such a machine appeared in the summer of 1958, more than 40 years ago. As the photo shows, it appeared in Ginza, Tokyo, under the very direct name of "Lucky Game." The first Japanese-made slot machine was manufactured by Daito Seisakusho, which was originally an automobile parts factory. It took 2 years and 6 months to develop the machine and obtain permission from the Metropolitan Police Department, suggesting that the idea came about when the industry was hit hard by the ban on repeated releases. The Metropolitan Police Department's guidance was that Western-style slot machines could not be installed in "amusement parlors" because they lacked the skill-based gameplay aspect. In response, the company installed stop buttons to stop the reels in order to provide that skill-based gameplay. A predecessor to this machine was the "Fred Machine," which had stop buttons for the first and second reels, but relied on chance for the third reel, so it was rejected outright. However, they went through a lot of trial and error to make it more complex, as adding a stop button to the third reel would allow players to time their button presses to get the winning combination. The symbols used were the twelve zodiac animals, unique to Japanese slot machines. In the end, the first reel stopped automatically, but always displayed some zodiac symbol, and they added stop buttons to the second and third reels and brought it back again. It was the first time a company had come to formally request permission for a Japanese-made slot machine, so the Metropolitan Police Department had a hard time deciding, and they granted permission with conditions such as each game taking more than 15 seconds and the game fee being 20 yen or less per game. It was immediately introduced in Ginza, followed by an American-owned store in Shibuya. At first, it was popular due to its novelty, but the high price per token and the low payout rate quickly led to a decline in popularity. The price of the machine itself was over 100,000 yen, nearly 20 times the price of a pachinko machine at the time, so its introduction was slow, and the history of Japanese-made slot machines came to a temporary halt. Therefore, a misunderstanding arose that the Olympia machine, which appeared in 1964, was the first Japanese-made slot machine. Nevertheless, this "Lucky Game" is the first Japanese-made slot machine confirmed by this magazine. However, in reality, there are stories of slot machines being brought in before the war, and of Japanese manufacturers imitating them. However, this cannot be confirmed, so it cannot be considered "official history." Furthermore, after the war (1952), there were several places in Tokyo (also in Ginza) that were operating illegally, separate from those for the occupying forces. These were, of course, genuine machines and were subjected to harsh crackdowns by the Metropolitan Police Department.

The first machine to fit into a pachinko parlor and to use the term "pachislo," which continues to this day, was the "Pachislo Pulsar" by Shokyu-sha. The name "Pulsar" was apparently chosen when someone involved in the production happened to look out the window while thinking of a name for the machine and saw a car with the same name driving by, so they simply named it that. 

 

This is one of the earliest slot machines in Japan. 

 

are these Stop buttons?
 

Above the reels, below the logo, there appears to be two buttons.  Are these the stop buttons?  It is hard for me to say with the quality of the photographs. The text mentions that the early version only had 2 stop buttons, but needed to be changed to 3 buttons to receive permission.  Is the machine in the photograph the 2 button version?  


Perhaps the knob/button on the bottom-left acts as a stop button as well?  There seems to be differences between the models in the 2 photographs.

on the left machine it looks almost like a button, on the right it looks like a button or handle

on these machines we see a more pronounced handle on the machine's bottom-left

 

One thing I can say with confidence is that these machines are based on a German machine called 'Helo'. My suspicion is that they were imported and modified, similar to how in the 1970s many Germany machines were imported and modified.  Some were superficially modified to accept yen coins, but many had more extravagant revamps.

1955 Helo by Herbert Loeper of Berlin

 

I love that they even kept the same font! The proportions are the same, the framed game area is similar (except Helo has a small button at the top of the frame we do not see on Lucky,) and the payout cup is identical. 

The knob on the German machine (Drehen means 'turn') is a handle on Lucky. After you insert a coin you turn the knob to start the reels spinning.

Lucky has the two buttons above the game area and a knob/button in the lower-left corner.  On the German machine, pressing the button spins the 2nd reel again.  In Japan it appears they modified this gameplay feature to stop the reel, not to spin it again.  

This is speculation; I think the button in the bottom corner might be the third stop button.

side-by-side comparison
1955 Helo [Berlin, Germany]
1958 Lucky [Ginza, Tokyo, Japan]


 

I do not know all of the differences but in 1955 there was also the 'Helo Elite' model. The score card lists more payout combinations, and the game uses numbers instead of pictures.

1955 Helo by Herbert Loeper of Berlin

 

The text said that Lucky took 2.5 years to develop. This suggests that they had been working on it since 1955, when Helo was released.

User PaulBohlmann had uploaded some video of the Helo Elite: 


 

If anyone has access to the Metropolitan Police Department records in Ginza, Tokyo, please see if you can find any information on the approvals process for this machine.  There might not be many more clues to go on.

 

The following photos of Helo Elite were provided by Tonmaster on automateum.de



 

The following photos of Helo were provided by user alte automaten:




 


 


フレッドマシン (Fred Machine)

I would like to know more about this "Fred Machine".  Does anyone have further insight into what it was?

フレッドマシン (Fred Machine) [MENTION ONLY] by 大東製作所 (Daito Seisakusho)


Friday, 26 June 2026

1976 Super Wall Street - スーパーウォールストリート [import] by Bally & バリジャパン (Bally Japan)

 

Name: Super Wall Street - スーパーウォールストリート
Year: 1976
Company: Bally & バリジャパン (Bally Japan)


IPDB does not list a manufacturer date for Super Wall Street but it is most likely 1976. 

 

flyer scan by Mike Minchew

Amsuement 1976-03

Amusement 1976-12

backglass via IPDB

Bally Japan at the annual trade show
Amusement 1976-11

OCR:

(株) バリー・ジャパン
英文で書かれたカタログ集に目を白黒、カタログ集をもらった人達の表情はまずこういったところ。同じみのバリー社製品を扱っている。
ビンゴゲーム機スーパーウォールストリート、 ブル・マーケット、フリッパーゲーム機アラジンキャッスル、フリーダム、スロットマシンのゴールドラッシュの展示。いずれもなじみ深い人気商品とあって、立ち止まる人がひときわ多いコーナーであった。 

Machine translation:

Bally Japan Co., Ltd.
People's eyes widened in surprise at the catalogs written in English; this was the first reaction of those who received the catalogs. They handle products from the familiar Bally company.
The exhibit included the bingo game machines Super Wall Street and Bull Market, the flipper game machines Aladdin Castle and Freedom, and the slot machine Gold Rush. As these are all familiar and popular products, this corner attracted a particularly large number of people.


IPDB says this was a conversion to 1974 Bali, and we can see Bali does have the same cabinet art.

ipdb

 


1976 Bull Market - ブル・マーケット [import, 1976] by Bally & バリージャパン (Bally Japan)


Name: Bull Market - ブル・マーケット
Year: 1976
Company: Bally & バリージャパン (Bally Japan)

Bull Market is a Bally game that might only have been sold in Japan.   The only documentation we have seen is from Japan. IPDB has the release date of 1976-03-15.

flyer scan by Mike Minchew

Amusement 1976-06


Game Machine 1976-08-15


Bally Japan at the annual trade show
Amusement 1976-11

OCR:

(株) バリー・ジャパン
英文で書かれたカタログ集に目を白黒、カタログ集をもらった人達の表情はまずこういったところ。同じみのバリー社製品を扱っている。
ビンゴゲーム機スーパーウォールストリート、 ブル・マーケット、フリッパーゲーム機アラジンキャッスル、フリーダム、スロットマシンのゴールドラッシュの展示。いずれもなじみ深い人気商品とあって、立ち止まる人がひときわ多いコーナーであった。 

Machine translation:

Bally Japan Co., Ltd.
People's eyes widened in surprise at the catalogs written in English; this was the first reaction of those who received the catalogs. They handle products from the familiar Bally company.
The exhibit included the bingo game machines Super Wall Street and Bull Market, the flipper game machines Aladdin Castle and Freedom, and the slot machine Gold Rush. As these are all familiar and popular products, this corner attracted a particularly large number of people.

 

Game Machine 1976-08-15

Game Machine 1976-10-01

Amsuement 1976-06

OCR:

ブル・マーケット
バリージャパン・コーポレーションからこのほど、 米国バリー社製ビンゴゲーム機“ブル・マーケット”が発売された。
遊び方は、6枚のコインを投入すると盤面の6ヵ所のカードが表示され、その中から自分の配列を決めて、 5つの球で1から25までの数字を狙い打ちする。タテ、 ヨコ、ナナメのいずれでもよく、3つ以上並べる。
この際に、エキストラコインを入れておくと、3ボール目か4ボール目の打球前に、各カードの中央スポットを移動できるチャンスがある。また、コーナーが点灯すれば5-IN-LINEと同得点のチャンスが与えられるなど、ゲームの楽しみが増す様な工夫が、たくさんある。

<仕様>
サイズ:幅710m/m/高さ1,860m/m/奥行1,450m/m
重量 161 kg
電気関係: 110V/250W/50-60Hz
<お問合せ先> バリージャパン・コーポレーション
本社 東京都港区東麻布1-26-1 赤羽橋ビル
03(583)0881(代) 〒106 

Machine translation: 

Bull Market
Bally Japan Corporation has recently released the "Bull Market" bingo game machine, manufactured by Bally, Inc. of the United States.
To play, insert six coins, and six cards will appear on the board. Players choose their own arrangement and use five balls to aim for numbers from 1 to 25. Numbers can be lined up vertically, horizontally, or diagonally, and the goal is to get three or more in a row.
If an extra coin is inserted, there is a chance to move the center spot of each card before the third or fourth ball. Furthermore, lighting up a corner gives the player a chance to score the same as a 5-in-line, among other features that enhance the enjoyment of the game.

<Specifications>
Size: Width 710mm / Height 1,860mm / Depth 1,450mm
Weight: 161 kg
Electrical: 110V/250W/50-60Hz
<Contact Information> Barry Japan Corporation
Head Office: Akabanebashi Building, 1-26-1 Higashi-Azabu, Minato-ku, Tokyo
03(583)0881 (Main) 106 

 

Bull Market appears to be a conversion for the 1975 game Blue Chip. The side art matches, and the backglass appears to just have a name change.

Blue Chip @ IPDB

 

a foreigners' guide to eremeka arcades - 外国人のためのエレメカアーケードゲームガイド: introduction & main page - 紹介&メインページ

eremeka search tool  // エレメカ検索ツール begin browsing at the beginning / 最初から閲覧を開始する begin browsing at 1960 / 1960年代から閲覧する begin browsing at 1970...