Tuesday, 12 May 2026

1979 テレコンカラー太陽 Challenge Ball (Telecon color sun Challenge Ball) by 太陽電子 (Taiyo Denshi — Electron)


Name: テレコンカラー太陽 Challenge Ball (Telecon color sun Challenge Ball)
Year: 1979
Company: 太陽電子 (Taiyo Denshi — Electron)


Telecon was the earliest arrangeball I've seen that has a a TV screen inside of it.  Also from 1979, TV Sparrow Ball is another title that has a screen embedded.  Where that game keeps track of your mahjong game on the screen, the article on Telecon below says it has Space Invaders and Breakout-style minigames.  How are they controlled?  You press the button near the pachinko handle to fire a missile in the UFO game.  Press a button to stop the roulette wheel in the worm roulette game.  Were they hoping to also include a Breakout-style game? 

Tweakbod found this article in the Japanese-language San Fransisco newspaper Hokubei Mainichi, and provided the transcription and machine translation.

full page 2 of Hokubei Mainichi 1979-07-21

article excerpted from Hokubei Mainichi 1979-07-21

Machine translation:

Invader Pachinko Arrives: The Allure of Winning Prizes

(Nagoya) Striking Back at the Invaders—! The pachinko industry, left gasping for air as the Invader craze siphoned away its customers, has found a new source of buzz with the debut of the “Telecon Machine”—a device that could be described as Invader Pachinko.

 Developed by a pachinko machine manufacturer in Nagoya, the machine’s key innovation lies in embedding a small television screen directly into the center of the pachinko cabinet, allowing players to enjoy both pachinko and an Invader-style game simultaneously. Following its debut in Kanda, Tokyo, this past July, the machine is now set to appear in locations across the country. Unlike Invader games—which typically involve spending money without any tangible return—this machine offers the chance to win prizes. Consequently, pachinko parlor operators are already enthusiastic about using the “Telecon Machine” as their trump card for a pachinko industry resurgence. “This is the leading contender for the 'Post-Invader' era,” remarked (Owner of M Pachinko Parlor in Kanda, Tokyo) “With this, we can bring our customers back.”

 Pachinko, once the undisputed king of mass entertainment, has recently seen its crown usurped by the Invader boom. As operators face a wave of business closures and industry exits—with some lamenting, “At this rate, it’s a matter of survival” (as noted by D Pachinko in Nagoya City)—the industry has been racking its brains to devise countermeasures against the Invaders. It is against this backdrop—carrying the industry's hopes for revitalization—that the Telecon Machine has made its debut.

 Playing the Telecon Machine is simple: insert a metal token (priced at 50–70 yen each) to start the game. Following the same mechanics as traditional pachinko, players launch 16 steel balls into a designated catch-tray (replacing the traditional tulip pockets); successfully doing so allows them to manipulate the numbers displayed on the TV screen mounted in the center of the cabinet. If the numbers align vertically, the TV screen instantly transforms into a UFO-shooting game; if they align horizontally, it switches to a block-breaker style game. As players fire missiles to target the erratically moving UFOs, the machine emits electronic sound effects—such as “pyun-pyun” and “gwaaan”—creating an atmosphere that perfectly captures the spirit of the original Invader game. In short, the Telecon Machine offers the pure fun of the Invader experience, combined with the unique pachinko thrill of winning prizes.

 The price of a single Telecon Machine unit is approximately 300,000 yen—about three times the cost of a standard electric pachinko machine—yet in terms of capital investment, it remains cheaper than the 500,000 yen required for an Invader. Consequently, the industry is making bullish projections: “With the Invader craze finally showing signs of winding down, this is bound to be the next big hit as a wholesome form of adult entertainment” (T Electronics, the developer of the Telecon Machine); and, “Just like with pachinko, entry is restricted to those aged 18 and over, so there is no need to worry about issues regarding juvenile delinquency” (Nagoya City Amusement Association). But the question remains: will they truly be able to shoot down Invader exactly as they’ve calculated?

[Photo Caption]
A pachinko machine featuring a small built-in television screen in the center, allowing players to enjoy Invader games as well.



Japanese transcript:

インベーダーパチンコ登場景品とれる魅力

(名古屋)インベーダに反撃――。インベーダーブームでお客を奪われて青息吐息のパチンコ業界に、インベーダー・パチンコともいえる『テレコン・マシン』が登場、話題を呼んでいる。

 名古屋のパチンコ機械メーカーが開発したもので、パチンコ台の中央に小型テレビを組み込み、パチンコとインベーダーゲームが同時に楽しめるのがミソ。七月に東京・神田にデビューするのを皮切りに、全国各地でお目見えする。お金を使いっぱなしのインベーダーと違い景品も取れるとあって、早くもパチンコ業者は『ポスト・インベーダーの本命だ。これで、お客を呼び戻すことができる』(東京・神田のMパチンコ店主)と、テレコン・マシンをパチンコ再浮上の切り札にしようと意気込んでいる。

 大衆娯楽の王座を占めていたパチンコも、最近のインベーダーブームにお株を奪われて転廃業する業者が相次ぎ『このままでは死活問題だ』(名古屋市内のDパチンコ店)と、インベーダー対策に頭を痛めている。こうした業界再生の願いを背負って登場したのがテレコン・マシンだ。

 テレコン・マシンの遊び方は、メタル(一枚五十–七十円)を投入してゲーム開始。パチンコと同じ要領で、チューリップの代わりに設けた玉受け台に十六個の玉をはじき入れて、台の中央に取り付けたテレビ画面の数字を操作する。数字が縦に並ぶとテレビ画面はUFOゲームに早替わりし横に数字が並んだ場合はブロック崩しゲームになる。ギザギザに動き回るUFOをねらってミサイルを発射すると『ピュン』ピュン』『グワーン』という電子音も出て、インベーダーゲームのふん囲気は十分。インベーダーの楽しさに加え、景品を取る魅力もある。

 テレコン・マシンの価格は、一台約三十万円で電動式パチンコ台の約三倍だが、インベーダーの五十万円に比べると設備費は安い。このため、業界では『そろそろ先が見えてきたインベーダーに代わって、大人の健全娯楽としてヒットするのは間違いない」(テレコン・マシンを開発したT電子)『パチンコと同じく十八歳未満は入場できないので、青少年の非行問題の心配もない」(名古屋市遊技場組合)と、強気のソロバンをはじいているが、果たして思惑通りインベーダーを撃ち落とせるか……。

[photo caption]
台の中央に小型テレビを組み込みインベーダーゲームも楽しめるパンチコ台


Here is a 2-page add from Play Graph 1980-01, which seems to include different game ideas.



 

Sunday, 10 May 2026

1979 Asteroid Killer by ユニバーサル (Universal)

Name: Asteroid Killer
Year: 1979
Company: ユニバーサル (Universal)

The only image I've seen of Asteroid Killer so far is from this write-up in Play Meter 1979-12-15. The image shown above is the highest-resolution composite image, taken from the scan. (normally I limit images to 1200p)

Play Meter 1979-12-15

Play Meter 1979-12-15

The IPDB has this game as 1980, and it probably was released in 1980. But for this database we follow the methodology of tracking when a game first appears. So if it's shown in 1979, we're marking that down as 1979.

Another note is that I do not use any Japanese characters for the game. I do not use a Japanese title until I see it used by a primary source.  I wonder if this machine was ever mentioned in Game Machine, and I missed it? I currently do not have any Japanese magazines from 1979-12 or early 1980s.

photo: シグマ (Sigma) bingo pinball at ビンゴイン池袋 (Bingo-In Ikebukuro), circa late 1980s

The following photograph was shared by @PokerSintra in cooperation with @kiwilovelove. (archive)

ビンゴイン池袋 (Bingo-In Ikebukuro)

They commented:

西一番街ピース座2階に入居していました
1990年に再開発のため建替えられています

Machine translation:

It was located on the 2nd floor of the Peace Theater in Nishi Ichiban-gai.
It was rebuilt in 1990 due to redevelopment.

Pin-up Girls was released in 1986 and I believe that is the latest machine we can see.  That means this photograph was taken between 1986 and 1990.

For many of these machines, this photo is now the best image we have of them!  I am grateful to see it and thank you for letting me share it.  In the eremeka tool you can see our progress documenting the Sigma bingo pinball machines.


left side bingo machines:
Andromeda
Rebecca
Atlantis
Pinup Girls
Queen of the Knight

 

1985 Andromeda - アンドロメダ by シグマ (Sigma)

1985 Rebecca - レベッカ by シグマ (Sigma)

1984 Atlantis - アトランティス by シグマ (Sigma)
 
1986 Pin-Up Girls - ピンナップガールズ by シグマ (Sigma)

1985 Queen of the Knight -クインオブ ザナイト by シグマ (Sigma)



right side bingo machines:
Miss America (Bally)
??
County Fair (Bally)
Roller Derby (Bally)
Kasandra
El Dorado


1976 Miss America Supreme by Bally


1959 County Fair by Bally

1960 Roller Derby (Bally)


1985 Kasandra - カサンドラ by シグマ (Sigma)

1985 El Dorado - エルドラド by シグマ (Sigma)

1986 Pin-Up Girls - ピンナップガールズ by シグマ (Sigma)


Wednesday, 22 April 2026

1973 Blonde 9 [9&6; Challenge] by NSM-Löwen [presumed] & オリエンタル興業 (Oriental Kogyo) [presumed]

Name: Blonde 9 
Year: 1973
Company: NSM-Löwen [presumed] & オリエンタル興業 (Oriental Kogyo) [presumed]

 

This is a curious machine that I have only ever seen in a single photograph, where we have two copies side-by-side:

Amusement 1973-02

On the left is 1968 Colorette - コロレット by 中村製作所 (Nakamura Seisakusho)
on the right is 1972 Football - フットボール [import, 1970] by 太東貿易 (Taito Trading) & NSM-Löwen


The upper game portion looks similar to Big Strike Bowling except with different art.  A payout mechanism has been added to the bottom.  The plastic that covers the ball-release at the lower-right also seems to be on the Blonde 9 playfield near the center-top?  It is hard to tell what kind of modification that might be.


~1969 Big Strike Bowling - ビッグ・ストライク・ボウリング [import, 1967] by NSM-Löwen


Big Strike Bowling was made in 1967 by NSM-Löwen and imported into Japan as early as 1969. Taito released a version of of Big Strike Bowling in 1971.

1971 Big Strike Bowling - ビッグ・ストライク・ボウリング [import, 1967] by 太東貿易 (Taito Trading) & NSM-Löwen

Standing next to Taito's similarly modified Football on a pedestal, it might be easy to assume Blonde 9 was another Taito import. And it might be as well!  They also could have distributed it. We do not have enough information from this era.

But there are two aspects of this machine that make me think this was オリエンタル興業 (Oriental Kogyo).  There is a payout mechanism installed and Taito did not add one to any of the machines they imported, that I know of.

But Oriental Kogyo did modify Super.Match machines (made 1967 by NSM-Löwen and imported and modified by オリエンタル興業 (Oriental Kogyo) circa 1970.  The Super.Match payout slot looks cruder than Blonde 9's , but also is from 3 years before it.

1970 Super.Match [Super Match] [import, 1967] by NSM-Löwen & オリエンタル興業 (Oriental Kogyo)

But the key indicator for me is the logo on Blonde 9's base:


 

 Super.Match used the original NSM logo, or at least a decent representation of it:


 NSM logo from a regular Super.Match:

One big difference is the space between the tail and the head.

But on both, note how the angles on the knees are quite soft.  Note how the tails have strong geometry.

I submit that the Blonde 9 lions are more similar to the lions we see on Super-Scope: 

from Super-Scope [Oriental Super-Scope] - スーパースコープ by オリエンタル興業 (Oriental Kogyo)

The history of Super-Scope is a bit messy. As best we know, Bonanza began selling them in 1975 and contracted construction out to オリエンタル興業 (Oriental Kogyo).  Oriental Kogyo was then selling a slightly different version (coin slot moved location) by 1977.

Also note the angle the lion's head is at. 

Friday, 3 April 2026

Minisoccer - ミニサッカー [import, 1967] by AMF International & セガ (Sega)

Name: Minisoccer - ミニサッカー
Year: 1967, imported by セガ (Sega) in 1968
Company: AMF International

Minisoccer is an electromechanical game stylistically inspired by foosball. we are writing about it because Sega shared their flyer for it as part of their company history on their website.

Sega's flyer for Minisoccer, taken from their corporate history website


The Sega website puts that year as 1968, but the game was released in 1967, so I presume Sega began selling it and 68.

Minisoccer appears in the 1972 machine directory, which was printed in 1971.

 

1972 machine directory entry


The earliest press clipping about many soccer is from 1967:

Cash Box 1967-11-11





Minisoccer flyer

Cash Box 1968-01-20

Of note, SEGASA produced Mini-Futbol.  According to one website, this was released in 1968 but I have not found any public evidence of the year.

This game appears to be the same as many soccer except with the controls now at the top, not at the side.

 



Thursday, 19 February 2026

books: 昭和のカオスなゲームセンター - The Dark Side of the Showa Chaotic Arcade from Onion Seisakusho

These 2 books came out in 2025 and I am very excited to have them!  Thank you Onitama-san.

昭和のカオスなゲームセンター
昭和のカオスなゲームセンター PART 2

Previously we had their book ミニドライブ大百科 (Mini-Drive Encyclopedia).

These books are highly recommend for people into arcade videogames and eremeka. It is filled with incredibly rare images and flyers and industry information you probably won't find anywhere else.  I have learned a lot about eremeka machines, but these books have even more information about videogames. 


I'm keeping a change log of new information I find in the books.

from volume 1: 昭和のカオスなゲームセンター 

  • p13: the original Piccadilly Circus is from 1975
  • p67: Wild Fox was manufactured by 東亜セイコー (Toa Seiko)
  • p67: Mini Derby was released in 1974, not 1973.  It was sold by Sankyo Shoji. We have a reference to Fuji Enterprise selling it in 1976, but they probably were distributing it then.  This has consequences of reworking a few of my assumptions, which I have updated in the Mini Derby article.  There is still a lot more details to confirm for those machines.
  • p67: Rotary-Pulse was made by 長田電気 (Nagata Electric) and Nemco was probably a brand.
  • p68: Added ムサシ工業所 (Musashi Industries) to Coin Pet. The blue version of Coin Pet is shown as "first version" but I do not think there are any differences in the blue or red besides the colour.  If I am told there are further differences I will separate them into two entries.
  • p70: Verified the name of "Baseball board" (野球盤). We had the name marked down as "presumed".
  • p70: Confirmed Coin Game is from 1969. (previously ~1969)
  • p70: new game Lucky Panda 
  • p71: we have Rotary Falls as from RJ Corporation and J.O.B. - The book says RJ + Fuji, so we are adding Fuji as well.
  • p72: The only source I had for 新幹線ゲームⅤ (Shinkansen game V) being 1976 was the old DGM website.  This book shows it as year unknown, so I have moved it to ~1976
  • p72: Similarly 新幹線ゲームⅡ・宇宙 (Shinkansen Game II; Space) only had the 1977 source as from DGM, so I moved it to ~1977 .
  • p73: the Sunny Tokyo version of Coin Punch  is from 1969. We had it as ~1969.
  • p73: Gold Hunter is from 1969.  We had it as ~1969.
  • p74: Grand Prix is listed as just by Satomi, but the advertisements make it seem more complex (we currently have it by 大和物産 (Yamato Bussan) & さとみ (Satomi — Sammy) & ベンドジャパン (Vend Japan) so I will leave it as it currently is. 
  • Researching entries in the book made me realize I had チェスト written as "Chest" but it's supposed to be "Zest".
  • p74: Vanishing Point was referenced as by 豊栄産業 (Hoei Sangyo) in a Game Machine article. The book says it is by チェスト (Zest) so I am including both companies for Vanishing Point. The earliest advertisement in Game Machine is from チェスト (Zest).
  • p74: Renamed "750ライダー" to the proper name ナナハン ライダー (750cc Rider). We had it down as by 大和物産 (Yamato Bussan) but the book says it was made by 大洋産業 (Taiyo Sangyo).  There are many games that seem to be made by 大洋産業 (Taiyo Sangyo) and distributed by 大和物産 (Yamato Bussan).
  • p79: Corrected 電子占 今日の運勢は コンピューター (Electronic fortune telling What's your fortune today Computer) to 電子占コンピューター (Electronic fortune-telling computer).  Updated the year from ~1970 to 1970. 
  • p79: Corrected 占いコンピューター (Fortune Computer) company from 日本遊機 (Nihon Yuuki)
     to 関東遊機 (Kanto Yuuki). 
  • p79: the image descriptions of 占いコンピューター (Fortune Computer) and 電子占コンピューター (Electronic fortune-telling computer) are swapped.
  • p85: In verifying the information on Super Gold Scope, I realized I accidentally had it in 1977 when I have records of it being from 1975! A very unfortunate error for Konami fans. I apologize. From that same page, it gives the date of a Tumura catalogue as 1976. I had only seen auction photographs of that catalog and did not know when it was released.
  • p90: Corrected the original Tight Rope company, from 友栄 (UA) to テクネ通商 (Tekune Tsusho). Examining this also made me realize that the version made by 友栄 (UA) also existed in 1975. (previously 1976)
  • p93: proper year is 1977 for 1980 Playboy - プレイボーイ by 大平技研 (Ohira Giken)
  • p93: previously we had 1976 Machine Gun - マシンガン by エース自動機 (Ace Jidoki) & ツムラ (Tumura) & ワイプ (Wipe) but it appears Tumura was just a distributor. I have an article that says this machine is from Ace Jidoki in Tokyo. Wipe was in Kobe and Osaka, so perhaps it was regional.
  • p93: new game Super Mint 
  • p95: proper year is 1985 for 1986 ハッピータイム (Happy time) by こまや (Komaya)

from  volume 2: 昭和のカオスなゲームセンター PART 2 

  • p14: made an entry for "Super Scope" the UK game by Nuversions first imported by リバーストン (Riverstone) in 1974.  Super-Scope - スーパースコープ by ボナンザ (Bonanza) is the one that appeared in 1975. These units have 2 coin slots on the front.  The "Oriental Super-Scope" that was sold by オリエンタル興業 (Oriental Kogyo) does not have the front coin slots, and the earliest appearance I have of that model is in a 1977 Sega catalogue.
  • p15: took 1976 De-Luxe Clean Sweep - クリーンスウィープ by ボナンザ (Bonanza) & ジャパンオーバーシーズビジネス (Japan Overseas Business) & ツムラ (Tumura) and dropped the "De-Luxe" part as that doesn't appear on the cabinet.  Dropped J.O.B. from the companies involved since I only have a single flyer with their name stickered on, so probably just for later distribution.  But keeping Tumura as they were probably a primary vendor of it since they advertise it frequently.
  • p15: Trésor Boite [deluxe type] - トレゾール ボアト [デラックスタイプ] by ボナンザ (Bonanza) moving from 1980 to 1978. 
  • p73: took the entry 1980 Rotary Game UFO Chance - ロータリーゲーム UFOチャンス by 日清工業 (Nissin Co) and corrected it to the proper name Rotary Game - ゴールデンロータリータイラーIII (Golden Rotary Tailar III) by キューゴ (Kyugo) and separated out a similar machine that was manufactured in 1981, Rotary Game Schmitt - ロータリーゲーム by 日清工業 (Nissin Kogyo).
  • p81: new game cocktail rendition of 1979 Baseball Game - ベースボール・ゲーム by 大平技研 (Ohira Giken) call Baseball Game part II. 
  • p85: proper year is 1969 for ~1969 King Ball - キングボール by 日本自動販売機 (Nihon Jidô Hanbaiki — Game Mate) & カトウ (Kato)
  • p85: new game Bingo by DAW (1970)
  • p102: Six-Goal - シックス ゴール by コニー (Cony) flyer shows TAN 91-25168
  • p102: proper year is 1977 for 1978 Super Car - ザ・スーパーカー (The Super Car) by フジ・エンタープライズ (Fuji Enterprises)
  • p106: the book says 1975 but the Omori version is actually from 1984. Imported copies of New Penny Falls were offered by J.O.B. in 1973 and Jatre in 1975.
  • p106: dropped Tumura from 1975 International Dreifach - インターナショナル・ドライファッハ by フジ・エンタープライズ (Fuji Enterprises) & ツムラ (Tumura)
  • p106: says 1976 for ~1977 Comy - コミー [MF-1] by 高砂電器商事 (Takasago Electric) but the TAN # 91-15292 was registered in 1977 so I will leave this.
  • p107: new game Dream Dice (1980)
  • p107: new game Attack 600 

Wednesday, 7 January 2026

wanted: 1969 遊戲機械名鑑

We would like to buy a copy of the 1969 machine directory.
1969 年のマシン ディレクトリのコピーを購入したいと考えています。

 ¥60,000 offered for '69 遊戲機械名鑑 ('69 Game Machine Directory)

「'69 遊戲機械名鑑」に6万円をプレゼント 

'69 遊戲機械名鑑
「全日本遊園」編集局刊
'69 Game Machine Directory
Published by the All Japan Amusement Park Editorial Department


We are offering ¥60,000 to purchase this publication.  If you have a copy that is damaged we are probably still interested in it.  Email me at thetastates@gmail.com

この出版物を6万円で購入いたします。もし破損している本をお持ちでしたら、まだ購入を検討しているかもしれません。thetastates@gmail.comまでメールでご連絡ください。

There is an "index book" that accompanies the directory, and we would like that "index book" as well. 

ディレクトリには「索引ブック」が付属していますが、その「索引ブック」も欲しいです。 

 

This book is an important piece of arcade history.  It needs to be publicly preserved at the highest quality.  Working together, we can make this happen!

この本はアーケードの歴史を語る上で重要な一冊です。最高の品質で公に保存されるべきです。力を合わせれば、きっと実現できるはずです!

 

Borrowing: 借用:

Alternatively, we would like to BORROW your copy.  We can pay for a courier to send it, we will scan it non-destructively on an edge scanner (so we don't have to chop the spine,) and then send it back via courier.

To see the kind of work we do, please see our  research publication list. There you can find scans of the yearbooks from 1978-1983, 1985-1987, and 1993.

あるいは、本書をお借りしてスキャンさせていただくことも可能です。送料は当方で負担いたします。エッジスキャナーで非破壊スキャン(背表紙を切り落とす必要がないため)し、その後、宅配便でご返送いたします。

当館の活動内容については、研究出版物リストをご覧ください。1978年から1983年、1985年から1987年、そして1993年の年鑑のスキャン画像が掲載されています。

Friday, 12 December 2025

1967 Thunder-Bird - サンダーバード by 太東貿易 (Taito Trading — Crown)


Name: Thunder-Bird - サンダーバード
Year: 1967
Company: 太東貿易 (Taito Trading — Crown)


Thunderbird was made by Taito in 1967 under their Crown brand. The lower portion looks quite similar to Taito's Crown 603 crane machine, and the crane mechanism operates in a similar fashion.  Instead of picking things up, the crane drops a metal ball that looks similar in size to a pachinko ball. (though I do not know if the same size.)

Align the crane, release the ball, and if you get it inside one of the porcelain numbered cups you get paid out that numbered prize.  The backbox is a similar shape to a pinball head. There are 5 columns loaded with prizes and I assume that lower front cover protects the dispenser mechanism from shenanigans.  A very unique prize game.

For the longest time it has been vexing me that we did not have detailed pics of it, even though we can see it in a number of older photographs. Now, thank you to Rich who runs the Family Fun Center York Galleria in York, Philadelphia, USA, we have more photos!  These were from a few years back so they aren't the resolution of fancy modern phones, but they're still great to see.  (He no longer has the machine)

(If you are a collector that has a Thunder-Bird in their collection can you please get in touch? I know there are probably a few copies of these tucked into elite collections. Please note that I am not looking to buy machines off you, I just want to try and publicly preserve whatever info I can on them.)


1969 machine directory entry


from the Taito 40th Anniversary book


late 1960s game corner (via accs2014)



Thunder-Bird was exported internationally.

Cash Box 1968-07-06


at Palace Amusements, Asbury Park, New Jersey, USA
this photo is from the late 1970s or later, based on the machines visible


English export flyer. The dealer stamp is from Antwerp, Belgium!

 

The following images and video are courtesy Rich of the Family Fun Center York Galleria in York, Philadelphia, USA.


First, some gameplay of Thunder-Bird.  We don't get to see a payout, but I am grateful to see the game in action at all.

Of most interest is that he reviews how the ball is fed up from the bottom, through a tube inside the front. The game flashes STAND BY when loading the ball into the dropper mech. 


 

 


love the whole look





similar front to the 603 crane. Same door proportions, lock location, and location of coin return. Center control mech swapped but the rest of the metal control panel is the same design as the 603. Efficiency!

I really like the look of the whole control panel area.  Would totally pay up for that marquee.




got that Jackson Pollock spackle





the 5 prize-dispenser columns

moulded plastic that is shaped like a UFO or space station

Relays! at the Front Door
note the tube on the right.  That is the ball return.


 

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