Friday, 9 October 2026

CD-ROM: Trot Road - とらっとろーど (1997)



Name: Trot Road - とらっとろーど
Year: 1997
Company: Media Quest - メディアクエスト)


This CD-ROM has been preserved by preserved by Krugman and is available for download at the Internet Archive. Shout out to Jonny on the GA server for finding this disc!  The images above were taken from Krugman's bluesky post, below.

Via bluesky: 

here's something a little outside my expertise: a digital recreation of four elemecha arcade racing cabinets, for win95 and 3.1 - rare, absurdly niche, undumped, all that good stuff. requested by someone knows this stuff, haha. enjoy! archive.org/details/trot...

[image or embed]

— krugman @動作不良品(カビ) (@krugman.net) October 8, 2026 at 11:21 AM




Using the disc requires installing a Japanese version of Windows 3.1 or Windows 95.  Thankfully Mr^Burns has made a video of the CD-Rom in action.


 

Most of the images on the CD-ROM seem to be scanned from the 1969 industry yearbook.  There is an interview with Furakawa, founder of Kansai Seiki (Kasco), that is included.  The materials for the CD-ROM were provided by Furakawa, as suggested by the interview text.

The CD-ROM includes digital recreations of the following games by 関西精機 (Kansai Seiki):

  1. 1961 ミニドライブ アクセルつき [MA型] (Mini Drive with accelerator [MA type])
  2. 1969 Indy 500 [W-type] - インディ500 [W型]
  3. 1971 Untouchable - アンタッチャブル
  4. 1987 ポルル君の旅行 (Poruru-kun's Travel)

From Jonny's Bluesky thread, here are some of the game image. Hat tip to FTB who also assisted Jonny in getting these running, and to marklincadet for decoding the images.





 

 

Of note is pages of an early Mini Drive advertisement!  The machine is drawn, and does not appear entirely based on their built model.  It is tragic that the images are so small.

ミニドライブ初期広告
Mini Drive Early Advertisement


There is another file on the CD-ROM that has the image larger:

ミニドライブ初期広告
Mini Drive Early Advertisement


 OCR:

ミニ・ドライブ
東京ー神戸
600 キロ
まるで自動車そっくり!
ドライブの快感を味わいながら運転の練習にもなる新らしいゲーム
・まずお金を入れてペダルをふむと動き出します。
・広いベルトが前へへ流れて来ます。ベルトの上に画かれた曲りくねった道略がコースです。
・ハンドルは実物、ベルトに乗った自動車は髪型ですが、 これを運転するには実物を運転するのと同じ技術がおいります。
・車はぐんぐん走ります、スピード取もそっくりそのままです、コースをハミ出すと楽になります。
・神戸から東京へ地図のランプが次々とともってどこまで走ったかがわかります。
・それとーしょに今までの得もランプで示されます。
・ゴールイン! 無事故で東京まで着いたら100 です。

所要時間 約1分30秒

本体の大きさ 2.4 × 2.9 × 2.85
床から標示板上開まで 4'5"
関西精機製作所  

Machine translation:

Mini Drive
Tokyo to Kobe
600 km
Just like a real car!
A new game that lets you experience the thrill of driving while practicing your driving skills.
- First, insert money and press the pedal to start moving.
- A wide belt moves forward. The winding road drawn on the belt is the course.
- The steering wheel is real, and the car on the belt is a model, but driving it requires the same skills as driving a real car.
- The car moves quickly, and the speed control is just like a real car. Going off course makes it easier.
- From Kobe to Tokyo, lights on the map light up one after another, showing you how far you've driven.
- Your progress so far is also shown by the lights.
- Goal! If you reach Tokyo without any accidents, you get 100 points.

Time required: Approximately 1 minute 30 seconds
Dimensions: 2.4 × 2.9 × 2.85 cm
Distance from floor to top of display board: 4'5"
Kansai Seiki Seisakusho 

 

The first version of Mini Drive sold did not have the accelerator pedal, but the 2nd version, the MA model, did.


Mini Drive initial advertisement sketch

 

 

The darker backglass aligns with two Mini Drive variants we have seen.

ミニドライブ M型 (Mini Drive M type) [original backglass] by 関西精機 (Kansai Seiki)

ミニドライブ M型 (Mini Drive M type) [alternate backglass] by 関西精機 (Kansai Seiki)

the backglass as seen on the primary flyer:

ミニドライブ M型 (Mini Drive M type) by 関西精機 (Kansai Seiki)


There are also pages in regards to ポルル君の旅行:

1987 ポルル君の旅行 (Poruru-kun's Travel) by 関西精機 (Kansai Seiki — Kasco)

 



 

 

The interview with Furakawa is included on the disc as an image:


 OCR:

1997年7月7日
我々はコインジャーナル紙の紹介で関西精機製作所元会長の古川線三氏宅を訪問した。
目的は、取材と今回の企画の了承をいただくためである。
京都の夏は相変わらず暑い。それも湿気のこもった春きだからたまらないが、そのかわり今年は久しぶりに天気の良い七夕になりそうだ。
古川氏宅は京都市上京区の閑静な住宅街の中程にあった。
このあたりは地元では浴内と呼ばれる一等の住宅地である。
ご自宅は文字通り「閑静」と言う含禁が最も似つかわしいと思われるようなひっそりとしていて、それでいて何となく和やかさを感じさせる旧家であった。
古川氏は御高齢とは思えないくらいお元気で、夫人と共にわざわざ我々を表まで迎えにきてくださった。
応接間にはエアコンも扇風機もないが、不思議とひんやりとしていて快適である。
そういえば自分の田舎の旧家もこんなじだったのを思い出し、なんとなく懐かしさを覚える。

応接間に通された我々は、古川氏に今回のエレメカゲームを復刻す右企画の趣旨をお話した。
古川氏は最初不思議そうに我々の話を聞かれていたが、趣旨を理解されると面白がっていただいたようだ。
古川氏は1956年に関西精機製作所を設立された。
同社は「ステレオトーキー」をはじめとして「ミニドライブ」 「インディ500」といった60~70年代のエレメカゲームのアイディアの大半を生み出したと言っても過言ではない。
当時の関係者の話を聞いても、最も最先端のゲーム会社であったことは間違いない。
しかし残念ながら同社はもはや将在しない。
古川氏は浴時社長であった息子さんを亡くされ、それを機に会社を清算されてしまったのである。
現在一流のゲームメーカー各社も、当時は同社の作る製品のアイディアを真似ていた。
ひどい会社は同社の製品を分解して、そこから度接型を取るなどしていたそうだ。
そんな会社が今一流のゲームメーカーだと聞くに及んで、 今は著作権などにうるさい会社が昔はそんなことをしていたんだと改めて時代の変化を遂じた。

「当時は今のように著作権なんてものを主張する人は誰もいませんでしたからね」と、古川氏はこともなげに笑われたが、もし同社が今も存続していれば、今頃は一流ゲームメーカーとなり我々など相手にしてもらえなかったかも知れない。
「この人は技術屋さんですから 、そういうことには疎かったんですよ。他のみなさんはその辺を上手にされたから、大きくなられたんでしょうね。」と夫人は微笑んでおられた。
我々は持参したノートパソコンで「ボルル君の旅行」の試作版をお見せした。
古川氏は「今は便利なものがあるんですね。我々のころはコンビュークなんてなかったから」と言われ、「これにはハンドルとか付くんですか?やはりドライブゲームはハンドルがないとね。」と元開発者らしい心配もいただいた。

最後に古川氏に全日本レトロエレメカゲーム研究会の名誉会長になっていただけないかとお願いした。
しかし、古川氏は「私はもう引退した身なので・・・」とご辞退された。
このご返事を開いたとたん我々は一瞬申し訳ないことをしたような気がした。「エレメカのことでっ亡くされた息子さんを思い出させてしまったのでは・・・」
古川氏にしてみれば、今回の取材自体がつらい思いをさせてしまったかも知れない。
我々は、何となく後ろめたい気がして、これ以上お願いできなくなってしまった。
その後、我々は古川氏に企画の了承をいただき、膨大な資料をお貸し願うことができた。
これにより今回の企画はさらに正確なものとできるだろう。
我々は、古川氏と夫人に丁震にお礼をし、お借りした資料を抱えてご自宅を後にした。
Machine translation:

July 7, 1997
We visited the home of Mr. Senzo Furukawa, former chairman of Kansai Seiki Seisakusho, through an introduction from Coin Journal.
Our purpose was to conduct an interview and obtain his approval for this project.
Kyoto summers are as hot as ever. It's unbearable because of the humid spring weather, but on the other hand, this year's Tanabata (Star Festival) looks like it will be a rare sunny day.
Mr. Furukawa's home was located in the middle of a quiet residential area in Kamigyo Ward, Kyoto City.
This area is a prime residential area known locally as Yukunai.
His home was truly quiet and peaceful, a quiet old house that somehow exuded a sense of tranquility.
Mr. Furukawa was remarkably energetic for his age, and he and his wife kindly came out to greet us.
There was no air conditioning or fan in the reception room, yet it was surprisingly cool and comfortable.
Come to think of it, my own old house in the countryside was like this, and I felt a sense of nostalgia.

We were shown into the reception room, where we explained the purpose of this project to revive electromechanical games to Mr. Furukawa.

Mr. Furukawa initially listened to our explanation with a puzzled expression, but once he understood the purpose, he seemed to find it interesting.

Mr. Furukawa founded Kansai Seiki Seisakusho in 1956.

It's no exaggeration to say that this company created most of the ideas for electromechanical games of the 60s and 70s, including "Stereo Talkie," "Mini Drive," and "Indy 500."

From what I've heard from people involved at the time, it's undeniable that it was the most cutting-edge game company.

Unfortunately, however, the company no longer exists.

Mr. Furukawa lost his son, who was the president at the time, and subsequently liquidated the company.

Even today's top game manufacturers imitated the ideas of the company's products back then.

Some unscrupulous companies even disassembled the company's products and used the contact molds from them.

Hearing that such a company is now a top-tier game manufacturer, I was struck by how times have changed, realizing that companies so strict about copyright now used to do things like that.

"Back then, nobody claimed copyright like they do now," Mr. Furukawa said with a casual laugh. If the company were still in business today, it might be a top-tier game manufacturer by now, and we might not even be considered rivals.

"He's a technical man, so he wasn't very knowledgeable about those kinds of things. The others were good at those things, which is probably why they grew so big," his wife said with a smile.

We showed him a prototype of "Boruru-kun's Journey" on our laptop.

Mr. Furukawa said, "There are so many convenient things now. We didn't have computers back in our day," and added, "Does this have a steering wheel? A driving game just isn't a driving game without one," showing the kind of concern you'd expect from a former developer.

Finally, we asked Mr. Furukawa if he would be willing to become the honorary chairman of the All Japan Retro Electromechanical Game Research Association.

However, Mr. Furukawa declined, saying, "I'm retired now..."
The moment we opened his reply, we felt for a moment that we had done something wrong. "Have we reminded him of his son who passed away because of electromechanical games...?"
For Mr. Furukawa, this interview itself might have been a painful experience.
We felt somewhat guilty and couldn't ask for anything further.
Afterward, we received Mr. Furukawa's approval for our project and were able to borrow a vast amount of material.
This will allow us to make this project even more accurate.
We thanked Mr. Furukawa and his wife for their support and left their home with the borrowed materials.

 


Friday, 25 September 2026

1977 Nostalgia - ノスタルジア by セガ (Sega)

Name: Nostalgia - ノスタルジア
Company: セガ (Sega) 
Year: 1977

 

We have put the Nostalgia flyer has on the Internet Archive.


When machines went digital, a lot of the time the features were lacking because the new tech system WAS the big feature.  Digital displays and sounds would dazzle even if the gameplay was lackluster. Here, the train wheels are connected and apparently spin.

It's a very rare game, so just imagine the wheels spinning in the video below.  It'll have to do until another is located!


Amusement 1977-02

OCR:

セガ・ノスタルジア
(株)セガ・エンタープライゼスよりこのほど、2人用マイクロプロセッサ・フリッパー“セガ・ノスタルジア”が発売された。
2人用フリッパーにマイクロプロセッサを採用したのはもちろんこれが初めてで、同社が開発してきたマイクロプロセッサ・フリッパーの好評に応えた意欲的な新製品である。
特色は沢山あるが、なかでもプレイフィールド中央 -で回転している汽車の車輪が、従来のものとはまったく違ったタイプのフィーチャーとして、人目を魅く。 この車輪の間をボールが通り抜けると、汽笛の響きが聴こえ、得点となる。得点の上がり方、スペシャルの取り方にも豊富なアイデアが生かされていて、たいへん楽しいフリッパーになっている。
すでに多くの反響が、この“セガ・ノスタルジア” に寄せられている。

Machine translation:

Sega Nostalgia
Sega Enterprises, Ltd. has recently released "Sega Nostalgia," a two-player microprocessor flipper.
This is the first time a microprocessor has been used in a two-player flipper, and it is an ambitious new product that responds to the popularity of the microprocessor flippers that the company has been developing.
It has many features, but one that particularly catches the eye is the rotating train wheel in the center of the playfield, which is a completely different type of feature from conventional ones. When the ball passes through this wheel, a train whistle sounds and points are awarded. The scoring system and the way specials are obtained are full of creative ideas, making it a very fun flipper.
"Sega Nostalgia" has already received a lot of positive feedback.









1977 Mikoshi - ミコシ by セガ (Sega)


Name: Mikoshi - ミコシ
Company: セガ (Sega)
Year: 1977 

 

 The Mikoshi flyer is now on the Internet Archive.


 

The central feature of this pinball are the dual dancing shrines.  There is a kickout hole to the right of them that allows the ball to be popped through the right shrine towards the left.

While this game does have the right outlane gate that can be opened, it does not have a center post. 

 


 

 

pics taken from OneMoreTimeC


 

 

Amusement 1977-06


OCR:

セガ・ミコシ
㈱セガ・エンタープライゼスよりこのほど、いままでのものとはまったく違ったタイプの2人用CPUフリッパーゼガ・ミコシが発売された。この製品は、その名のとうり、ミコシに代表される祭の楽しさをあますところなく表現し、誰もがにぎやかな祭気分に浸れるようにしたもので、フィーチャー類や効果音に格別の工夫が凝らされている。プレイフィールド中央で動いている2台のミコシが、とりわけ目新しく、強い印象を与えている。ミコシにボールが当たると、鮮やかに飾りが揺れ、鈴が鳴る。その様子は、いかにも華やかで、日本の祭特有の豊かな雰囲気がその場に広がるような感がする。ボールがミコシに当たるたびに、得点が上がる。ことに、右側ミコシ脇のキックアウトにボールが入ったときには、ミコシの動きが止まり、ボールは約5秒間左右のミコシに交互に当たり続けるので、高得点になる。ゼガ・ミコシの登場により、フリッパー・ファンの層がまた一段と広がることであろう。

<仕様>
サイズ 幅七五〇㎜/高さ一七九
m/奥行一四三〇m/m
電気関係 一○○V/二二〇W/五〇・六〇Hz
ゲーム料金 一人一ゲーム五〇円

Machine translation:

Sega Mikoshi
Sega Enterprises, Ltd. has recently released Sega Mikoshi, a two-player CPU flipper game that is completely different from anything before. As the name suggests, this product fully expresses the fun of festivals, exemplified by the mikoshi (portable shrines), allowing everyone to immerse themselves in the lively festival atmosphere. Special ingenuity has been put into the features and sound effects. The two mikoshi moving in the center of the playfield are particularly novel and make a strong impression. When the ball hits the mikoshi, the decorations shake brightly and the bells ring. The sight is very vibrant, and it feels as if the rich atmosphere unique to Japanese festivals is spreading in the room. Points increase each time the ball hits the mikoshi. In particular, when the ball goes into the kick-out next to the right mikoshi, the mikoshi stops moving, and the ball continues to hit the left and right mikoshi alternately for about 5 seconds, resulting in a high score. With the arrival of Sega Mikoshi, the base of flipper fans will surely expand even further.

<Specifications>
Size: Width 750 mm / Height 179 mm / Depth 1430 mm
Electrical: 100V / 220W / 50-60Hz
Game Fee: 50 yen per person per game

Most of the Mikoshi footage online seems to be from 13-14 years ago, so it's not good resolution.


 


 

1971 Sapporo - サッポロ by セガ (Sega)


Name: Sapporo - サッポロ
Company: セガ (Sega) 
Year: 1971

 

The flyer for Sapporo has been uploaded to the Internet Archive.






The main gimmick of Sapporo is a swooping ski trail in the upper-left.   You enter it via a kickout saucer that actually gently pushes it out, like a friendly worm.

There's a multiball via the capture holes, plus the far-left lane lights when you hit the "Ski Jump" target near the top of it, then you can can you activate the "ski jump" metal railing with your flipper. It does not seem specifically advantageous.

Also an up-post and a rightlane ball gate.  Sega pinball games went above and beyond! 

 









Saturday, 19 September 2026

1973 Galaxy - ギャラクシー by セガ (Sega)

 

Name: Galaxy - ギャラクシー
Company: セガ (Sega)
Year: 1973


We have uploaded the Galaxy flyer to the Internet Archive.





 

The primary gimmick on Galaxy is with the holes on the left and right side of the mid-playfield. When ready, a ball in there will magnetically "moonwalk" across the playfield.  This appears very similar to the effect of the Mist Multiball on Bram Stoker's Dracula.

You can see it in the video below, but this machine also has a switch stuck somewhere and keeps awarding points, that's why you'll hear the chimes keep going. 


 BSD mist effect:


 

 This video is very low resolution, but we take what we can find...


 

Other features, like the center up-post and outlane gate, are seemingly standard features of Sega pins. 

 

Galaxy and Surfing
Amusement 1973-05





Thursday, 17 September 2026

1972 Surfing - サーフィン by セガ (Sega)

  

Name: Surfing - サーフィン
Company: セガ (Sega)
Year: 1972

 

We uploaded the flyer for Surfing to the Internet Archive.





The primary playfield gimmick in Surfing is a kickout saucer that fires a ball up a wireframe ramp. (and this was 1972!!)  The ball can lock there!  There were only a handful of multiball games at this point.  If a ball is ejected from the lock it interacts with a magnet (1972!!) on a mini playfield before returning to the main playfield.

When a ball is locked the upper-left standup target lights for "SURFING", and hitting that releases the locked ball for 2-ball multiball.

 


 



In this video from Onitama-san Surfer is at 4:08.


 

photos saved from the web...

 





find the under-playfield magnet by thinking of where the mini playfield is

Thank you for taking photographs of the tags!

Think of what a company like Gottlieb was producing in 1972.

I love playing Pop A Card and King Kool, but it's 1972 and Surfing feels like THE FUTURE.  Williams was just as bland in 1972.

1972 Pop A Card by Gottlieb

1972 King Kool by Gottlieb

 

a foreigners' guide to eremeka arcades - 外国人のためのエレメカアーケードゲームガイド: introduction & main page - 紹介&メインページ

eremeka search tool  // エレメカ検索ツール begin browsing at the beginning / 最初から閲覧を開始する begin browsing at 1960 / 1960年代から閲覧する begin browsing at 1970...