Stop & Stop is a game where after a coin is insert, the dial rapidly spins and the player can press a button to stop it on a number. If the player has not pressed a button within a rather short timespan, the arrow will randomly stop on its own, like a slot machine. The player gets three spins and their total determines the outcome. It is set to 10 yen play.
Stop & Stop appears in the 1974/1975 machine directory and the 1978 machine directory.
| 1974/1975 machine directory entry |
| 1978 machine directory entry |
Similar to the machine Playlearn ABC, this machine appears to be a modified version of a German addimint machine.
| 1974 Playlearn ABC [seen in ラブラブ・ライバル] by unknown |
| the Stop & Stop dial values match the addi-mint |
| 1963 addi-mint standard by NSM |
The payout proportioning was probably kept the same on Stop & Stop. To alter it would require some sensitive engineering! Just convert 10 pfennig pieces to 10 yen coins, much easier.
Payouts for each final value would be:
This payout structure offers some gameplay decisions. The 0 or 4 are the numbers you are aiming for. Each is bounded by 2s, so a pro at this game will get punished severely as the 2 is the mediocre result. Going for 3x4=12 offers a smoother consolation if you miss the 4, but realistically you'll end up on a 2 meaning the best you can do is 4+4+2=10. But 50 yen for 10 yen play is still enticing.
Going for 0 might seem more enticing as there are 2 values that pay 100 yen, but if you are aiming for the 0 and miss you probably just hit a 2, making a 10 yen return your best case scenario.
My intuition says try for 12.
Some footage of the addi-mint in action. They do not use the stop button.
There was an underground industry active in the 1970s where German machines were imported and converted to yen. It has been a bit of a treasure hunt to identify converted machines from that era.
Another example of this, from the same company, is 1974 Stop Joker by 昭和遊園機械 (Showa Yuen Kikai).
No comments:
Post a Comment