I call this the "3 children" version. The geometry on the playfield has been slightly altered.
1974/75 Machine Directory |
This interview mentions the new version, but refers to it as New Crazy 15. Or maybe I am translating it wrong and they mean it's a "new Crazy 15". As in, just a new version. New Crazy 15 was released years later.
From this interview:
Transcript:
あの頃、脱サラという言葉もまだあありませんでしたが、フリッパーの修理をしていた従兄弟に誘われて勤めていた会社を辞め、2人でゲームマシンを作ろうとスタートしたのが昭和35年でした。私自身、子供が好きだったのでそれに関わる仕事をしたかったのと、3歳という若さでしたから自分の力でできることを試してみたかったのです。よく遊園地へ行っては3時間、4時間と子供を観察しましたよ。ちっちゃい小学生が関西精機製作所の「ステレオトーキー」や「ミニドライブ」にとびついて夢中で遊んでいる姿を見て、どんな機械を作るにせよ子供を喜ばすにはそれなりの知識を持ってかからなくてはいけないと思いました。関西精機に追いつけ追い越せというのを目標に翌40年に会社を正式に設立して、最初に作ったのが「グーチョキパー」と「クレイジー15ゲーム」です。「グーチョキパー」は30台しか売れませんでしたが、「クレイジー15ゲーム」はよく出ました。日本万国博覧会が開かれた45年に音声入りの続編「ニュークレイジー15」を発売し、同時期にヒットした「ベースボール」と合わせて各3000台以上売れました。10年ぐらいはこれで食べていけましたね。当時はゲームコーナーに置く遊戯機械そのものがなかったから、ある程度のものを出したら売れるという環
Machine translation:
Back then, the term "quitting one's job" hadn't even been coined, but in 1960, my cousin, who repaired flippers, invited me to quit my job and we started making game machines together. I loved children, so I wanted to work in a job related to them, and I wanted to try something I could do on my own, since I was only three years old.I often went to amusement parks and spent three or four hours watching children. Seeing little elementary school kids jumping on Kansai Seiki Seisakusho's "Stereo Talkie" and "Mini Drive" and having fun playing with them, I realized that no matter what kind of machine I made, I had to have a certain amount of knowledge to make children happy.With the goal of catching up to and surpassing Kansai Seiki, I officially established the company the following year in 1965, and the first games I made were "Rock Paper Scissors" and "Crazy 15 Game".Only 30 units of "Rock Paper Scissors" were sold, but "Crazy 15 Game" was sold in large numbers. In 1970, when the Japan World Expo was held, they released a sequel with audio, "New Crazy 15," and together with "Baseball," which was a hit at the same time, they sold over 3,000 units of each.We were able to make a living with this for about 10 years. At the time, there were no game machines to put in the game corners, so if we released something of a certain quality, it would sell.