Thursday 18 July 2024

1931 野球模擬戦機 (Baseball Imitation Strategy game) by 佐藤寛蔵商店 (Sato Kanzo Shoten)

Name: 野球模擬戦機 (Baseball Imitation Strategy game)
Year: 1931
Company: 佐藤寛蔵商店 (Sato Kanzo Shoten)

This is a candy-vending game machine.  It came up for sale on YJA. (archive)  This machine was written in the book コリントゲーム史 (History of the Corinthian Game) by Kazuo Sugiyama.  He writes that it was first registered in 1931, and the book includes an advertisement that mentions it:

advertisement from 佐藤寛蔵商店 (Sato Kanzo Shoten)
published 1932-07-04 in Tokyo Asahi Shimbun
reproduced in History of the Corinthian Game

Instead of using a pachinko-style lever, this game uses a lever (that looks like a baseball bat!) on the right side of the machine to propel the ball in to play.  

lever for shooting the ball



 

 

It appears that each of the 4 top cups are winners, that will reward the player with a candy.

一壘 = first base
二壘 = second base
三壘 = third base
 

On the left side is a knob to control the catcher mechanism.  Catching the ball returns it to play in hopes of winning on the next shot.

本壘 = home base
the catcher says ハウル (foul)
bottom hole is アウト (out)

 

I had bid on this machine and wish I won it, but it was too expensive for me.

Here is a look at the bottom of the playfield.  The hole on the left is what the catcher deposits a ball into.  This aligns with "Kicker Catcher" machines designs that were quite popular in USA. The ball falls out of the hole down and to the right of it.  On the right there are two holes by the kicker.  I believe one gives you the ball when when you insert a coin.  I believe the other hole releases the ball after winning a candy, so it could be fired again.


 

The inside of the machine, there is a track for the candy.  All of the winning holes appear to converge, and I suspect that after the payout, your ball is returned to shoot again.  In the 2nd part of this, you can see how the catcher is controlled by a belt attached to the side knob.


Labels on the outside:



 


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