Thursday, 9 July 2026

1958 Lucky - ラッキーゲーム (lucky game) by 大東製作所 (Daito Seisakusho)

Name: Lucky - ラッキーゲーム (lucky game) by 
Year: 1958
Company: 大東製作所 (Daito Seisakusho)


The only information we have on this machine comes from 遊技通信でみるパチンコ業界の60年 (60 Years Of The Pachinko Industry) published by industry staple Yugi Tsushinsha.

遊技通信でみるパチンコ業界の60年 (60 Years Of The Pachinko Industry)

 

If you have any more information on this machine (or really any info on machines from before 1970!!) please get in touch.

 

top-left caption OCR:

昭和33年、銀座6丁目並木通りに開店したラッキーゲームの店。事実上の和製スロットの第1号だが、日本におけるスロット関係は歴史が一度断絶しているので、昭和39年が初登場という認識を持つ人が多い。銀座という土地柄かそれともスロットのせいか、パチンコとは感じが違う。玉(コイン)売娘もちょっと雰囲気が違う。 

machine translation:

Lucky Game opened in 1958 on Namiki Street in Ginza 6-chome. It is effectively the first Japanese-made slot machine, but because the history of slot machines in Japan was interrupted at one point, many people believe that the first one appeared in 1964. Perhaps it is the atmosphere of Ginza, or perhaps it is because it is a slot machine, but it has a different feel from pachinko. Even the girls selling the balls (coins) have a slightly different atmosphere.

 

bottom text OCR:

和製スロットマシンの開発は欧米のスロットにはない「技術介入性」をどう取り組むかが焦点になった。その第1弾の試みが世に出たのは、 実に古い話で昭和33年の夏、40年以上前に遡る。写真にある通り「ラッキーゲーム」という、あまりにも直接的な名称で都内銀座に登場した。 この和製スロットの第1号を製作したのは、自動車パーツ工場だったという大東製作所。開発と警視庁の許可取りに2年6ヵ月も要したというから、連発禁止で業界が大打撃を受けた頃に着想を得たことになる。警視庁の指導は、とにか <欧米型スロットマシンは「遊技場」には設置できない、なぜなら技術介入性がないからだ・・・というものだが、これを受けた同社ではその技術介入性のためにリールを止めるストップボタンを取り付けた。同機の前身に「フレッドマシン」というのがあり、これは第1・第2リールはストップボタンで停止するが、第3リールを偶然性に頼ったために門前払い。しかし、第3リールにもストップボタンを取り付けると目押しで出されてしまうので・・・と、この複雑化の試行錯誤を重ねたという。図柄は和製スロットならではの十二支を採用。結局、第1リールは勝手に止まるが、 必ず何かしらの干支の図柄が出て、第2・第3リールにストップボタンを取り付けて再度持ち込んだ。和製スロットを正式に許可取りに来る会社なんて初めてのことなので、警視庁もかなり苦慮したようで、ゲーム1回が15秒以上かかること、ゲーム料金は1回20円以下であることなどの条件を付けてこれを許可。早速、銀座に導入され、続いて渋谷のアメリカ人経営の店に導入された。最初は物珍しさも手伝って高い稼動をみせたが、貸メダル単価が高く、それに相反して出率が低かったこともあってすぐに稼動はダウン。機械本体の価格が1台10万円以上で、当時のパチンコ機の20倍近かったこともあって導入は遅々として進まず、和製スロットの歴史はここで一度断絶する。そのため、昭和39年に登場したオリンピアマシンが和製スロットの第1号として扱われる誤解が生じてしまった。ともあれ、この「ラッキーゲーム」が本誌が確認した和製スロットマシンの第1号。が、実を言うと戦前にも持ち込まれたスロットマシンがあり、それを模倣して製作していた日本のメーカーがあったという話も残っている。ただし、これはどうにも確認できていないので「正史」にはできない。また、戦後(昭和27年)では、進駐軍用とはまた別に「もぐり営業」で設置していたところが都内にいくつかあったが(やはり場所は銀座なのだが)、これは当然のこと本場モノのマシンで、警視庁による手厳しい摘発を受けている。

パチンコ島に入るサイズにした上、今に続くパチスロという言葉を最初に使ったのは尚球社の「パチスロ・パルサー」。パルサ一は、関係者が機種名を考えている時にふと窓の外を見たら、同名の自動車が走っていたので、そのまま名付けたのだという。 

bottom text machine translation:

The development of Japanese-made slot machines focused on how to address the "skill-based gameplay" aspect that was absent in Western slot machines. The first attempt to create such a machine appeared in the summer of 1958, more than 40 years ago. As the photo shows, it appeared in Ginza, Tokyo, under the very direct name of "Lucky Game." The first Japanese-made slot machine was manufactured by Daito Seisakusho, which was originally an automobile parts factory. It took 2 years and 6 months to develop the machine and obtain permission from the Metropolitan Police Department, suggesting that the idea came about when the industry was hit hard by the ban on repeated releases. The Metropolitan Police Department's guidance was that Western-style slot machines could not be installed in "amusement parlors" because they lacked the skill-based gameplay aspect. In response, the company installed stop buttons to stop the reels in order to provide that skill-based gameplay. A predecessor to this machine was the "Fred Machine," which had stop buttons for the first and second reels, but relied on chance for the third reel, so it was rejected outright. However, they went through a lot of trial and error to make it more complex, as adding a stop button to the third reel would allow players to time their button presses to get the winning combination. The symbols used were the twelve zodiac animals, unique to Japanese slot machines. In the end, the first reel stopped automatically, but always displayed some zodiac symbol, and they added stop buttons to the second and third reels and brought it back again. It was the first time a company had come to formally request permission for a Japanese-made slot machine, so the Metropolitan Police Department had a hard time deciding, and they granted permission with conditions such as each game taking more than 15 seconds and the game fee being 20 yen or less per game. It was immediately introduced in Ginza, followed by an American-owned store in Shibuya. At first, it was popular due to its novelty, but the high price per token and the low payout rate quickly led to a decline in popularity. The price of the machine itself was over 100,000 yen, nearly 20 times the price of a pachinko machine at the time, so its introduction was slow, and the history of Japanese-made slot machines came to a temporary halt. Therefore, a misunderstanding arose that the Olympia machine, which appeared in 1964, was the first Japanese-made slot machine. Nevertheless, this "Lucky Game" is the first Japanese-made slot machine confirmed by this magazine. However, in reality, there are stories of slot machines being brought in before the war, and of Japanese manufacturers imitating them. However, this cannot be confirmed, so it cannot be considered "official history." Furthermore, after the war (1952), there were several places in Tokyo (also in Ginza) that were operating illegally, separate from those for the occupying forces. These were, of course, genuine machines and were subjected to harsh crackdowns by the Metropolitan Police Department.

The first machine to fit into a pachinko parlor and to use the term "pachislo," which continues to this day, was the "Pachislo Pulsar" by Shokyu-sha. The name "Pulsar" was apparently chosen when someone involved in the production happened to look out the window while thinking of a name for the machine and saw a car with the same name driving by, so they simply named it that. 

 

This is one of the earliest slot machines in Japan. 

 

are these Stop buttons?
 

Above the reels, below the logo, there appears to be two buttons.  Are these the stop buttons?  It is hard for me to say with the quality of the photographs. The text mentions that the early version only had 2 stop buttons, but needed to be changed to 3 buttons to receive permission.  Is the machine in the photograph the 2 button version?  


Perhaps the knob/button on the bottom-left acts as a stop button as well?  There seems to be differences between the models in the 2 photographs.

on the left machine it looks almost like a button, on the right it looks like a button or handle

on these machines we see a more pronounced handle on the machine's bottom-left

 

One thing I can say with confidence is that these machines are based on a German machine called 'Helo'. My suspicion is that they were imported and modified, similar to how in the 1970s many Germany machines were imported and modified.  Some were superficially modified to accept yen coins, but many had more extravagant revamps.

1955 Helo by Herbert Loeper of Berlin

 

I love that they even kept the same font! The proportions are the same, the framed game area is similar (except Helo has a small button at the top of the frame we do not see on Lucky,) and the payout cup is identical. 

The knob on the German machine (Drehen means 'turn') is a handle on Lucky. After you insert a coin you turn the knob to start the reels spinning.

Lucky has the two buttons above the game area and a knob/button in the lower-left corner.  On the German machine, pressing the button spins the 2nd reel again.  In Japan it appears they modified this gameplay feature to stop the reel, not to spin it again.  

This is speculation; I think the button in the bottom corner might be the third stop button.

side-by-side comparison
1955 Helo [Berlin, Germany]
1958 Lucky [Ginza, Tokyo, Japan]


 

I do not know all of the differences but in 1955 there was also the 'Helo Elite' model. The score card lists more payout combinations, and the game uses numbers instead of pictures.

1955 Helo by Herbert Loeper of Berlin

 

The text said that Lucky took 2.5 years to develop. This suggests that they had been working on it since 1955, when Helo was released.

User PaulBohlmann had uploaded some video of the Helo Elite: 


 

If anyone has access to the Metropolitan Police Department records in Ginza, Tokyo, please see if you can find any information on the approvals process for this machine.  There might not be many more clues to go on.

 

The following photos of Helo Elite were provided by Tonmaster on automateum.de





フレッドマシン (Fred Machine)

I would like to know more about this "Fred Machine".  Does anyone have further insight into what it was?

フレッドマシン (Fred Machine) [MENTION ONLY] by 大東製作所 (Daito Seisakusho)


Friday, 26 June 2026

1976 Super Wall Street - スーパーウォールストリート [import] by Bally & バリジャパン (Bally Japan)

 

Name: Super Wall Street - スーパーウォールストリート
Year: 1976
Company: Bally & バリジャパン (Bally Japan)


IPDB does not list a manufacturer date for Super Wall Street but it is most likely 1976. 

 

flyer scan by Mike Minchew

Amsuement 1976-03

Amusement 1976-12

backglass via IPDB

Bally Japan at the annual trade show
Amusement 1976-11

OCR:

(株) バリー・ジャパン
英文で書かれたカタログ集に目を白黒、カタログ集をもらった人達の表情はまずこういったところ。同じみのバリー社製品を扱っている。
ビンゴゲーム機スーパーウォールストリート、 ブル・マーケット、フリッパーゲーム機アラジンキャッスル、フリーダム、スロットマシンのゴールドラッシュの展示。いずれもなじみ深い人気商品とあって、立ち止まる人がひときわ多いコーナーであった。 

Machine translation:

Bally Japan Co., Ltd.
People's eyes widened in surprise at the catalogs written in English; this was the first reaction of those who received the catalogs. They handle products from the familiar Bally company.
The exhibit included the bingo game machines Super Wall Street and Bull Market, the flipper game machines Aladdin Castle and Freedom, and the slot machine Gold Rush. As these are all familiar and popular products, this corner attracted a particularly large number of people.


IPDB says this was a conversion to 1974 Bali, and we can see Bali does have the same cabinet art.

ipdb

 


1976 Bull Market - ブル・マーケット [import, 1976] by Bally & バリージャパン (Bally Japan)


Name: Bull Market - ブル・マーケット
Year: 1976
Company: Bally & バリージャパン (Bally Japan)

Bull Market is a Bally game that might only have been sold in Japan.   The only documentation we have seen is from Japan. IPDB has the release date of 1976-03-15.

flyer scan by Mike Minchew

Amusement 1976-06


Game Machine 1976-08-15


Bally Japan at the annual trade show
Amusement 1976-11

OCR:

(株) バリー・ジャパン
英文で書かれたカタログ集に目を白黒、カタログ集をもらった人達の表情はまずこういったところ。同じみのバリー社製品を扱っている。
ビンゴゲーム機スーパーウォールストリート、 ブル・マーケット、フリッパーゲーム機アラジンキャッスル、フリーダム、スロットマシンのゴールドラッシュの展示。いずれもなじみ深い人気商品とあって、立ち止まる人がひときわ多いコーナーであった。 

Machine translation:

Bally Japan Co., Ltd.
People's eyes widened in surprise at the catalogs written in English; this was the first reaction of those who received the catalogs. They handle products from the familiar Bally company.
The exhibit included the bingo game machines Super Wall Street and Bull Market, the flipper game machines Aladdin Castle and Freedom, and the slot machine Gold Rush. As these are all familiar and popular products, this corner attracted a particularly large number of people.

 

Game Machine 1976-08-15

Game Machine 1976-10-01

Amsuement 1976-06

OCR:

ブル・マーケット
バリージャパン・コーポレーションからこのほど、 米国バリー社製ビンゴゲーム機“ブル・マーケット”が発売された。
遊び方は、6枚のコインを投入すると盤面の6ヵ所のカードが表示され、その中から自分の配列を決めて、 5つの球で1から25までの数字を狙い打ちする。タテ、 ヨコ、ナナメのいずれでもよく、3つ以上並べる。
この際に、エキストラコインを入れておくと、3ボール目か4ボール目の打球前に、各カードの中央スポットを移動できるチャンスがある。また、コーナーが点灯すれば5-IN-LINEと同得点のチャンスが与えられるなど、ゲームの楽しみが増す様な工夫が、たくさんある。

<仕様>
サイズ:幅710m/m/高さ1,860m/m/奥行1,450m/m
重量 161 kg
電気関係: 110V/250W/50-60Hz
<お問合せ先> バリージャパン・コーポレーション
本社 東京都港区東麻布1-26-1 赤羽橋ビル
03(583)0881(代) 〒106 

Machine translation: 

Bull Market
Bally Japan Corporation has recently released the "Bull Market" bingo game machine, manufactured by Bally, Inc. of the United States.
To play, insert six coins, and six cards will appear on the board. Players choose their own arrangement and use five balls to aim for numbers from 1 to 25. Numbers can be lined up vertically, horizontally, or diagonally, and the goal is to get three or more in a row.
If an extra coin is inserted, there is a chance to move the center spot of each card before the third or fourth ball. Furthermore, lighting up a corner gives the player a chance to score the same as a 5-in-line, among other features that enhance the enjoyment of the game.

<Specifications>
Size: Width 710mm / Height 1,860mm / Depth 1,450mm
Weight: 161 kg
Electrical: 110V/250W/50-60Hz
<Contact Information> Barry Japan Corporation
Head Office: Akabanebashi Building, 1-26-1 Higashi-Azabu, Minato-ku, Tokyo
03(583)0881 (Main) 106 

 

Bull Market appears to be a conversion for the 1975 game Blue Chip. The side art matches, and the backglass appears to just have a name change.

Blue Chip @ IPDB

 

Thursday, 18 June 2026

1970 Super Road 7 - スーパーロードセブン by 太東貿易 (Taito Trading)


Name: Super Road 7 - スーパーロードセブン
Year: 1970
Company:  太東貿易 (Taito Trading)


1972 machine directory entry

Taito 40th anniversary book entry showing 1970



English (export) flyer

English language ad seen in Cash Box.  (I lost the reference)


Photos of the marquee from an auction.  A Game Mate sticker was placed over the Taito logo.




 


 

 

The Japan Game Museum channel has a number of short videos that showcase the machine.

 







Monday, 15 June 2026

1971 Carnival - カーニバル by セガ (Sega)


Name: Carnival - カーニバル
Year: 1971
Company: セガ (Sega)

 

Carnival is notable for the vertical bagatelle playfield in the backbox. 




 

IPDB.org entry

flyer scan available at The Internet Archive




 

 from Japan Game Museum:


 




Tuesday, 2 June 2026

1980 Fantastic Telectron - テレクトロン by 藤商事 (Fuji Shoji)

Name: Fantastic Telectron - テレクトロン
Year: 1980
Company:  藤商事 (Fuji Shoji)

I wanted to put this stub article up as a companion to 1979 テレコンカラー太陽 Challenge Ball (Telecon color sun Challenge Ball) by 太陽電子 (Taiyo Denshi — Electron) to showcase more how the rise of videogames influenced arrangeball.

Here is a full page advertisement that showcases 4 different game modes:

1980-01 Play Graph プレイグラフ

 

And focusing on just the game screens:

1) idle message
2) arrange ball screen
3) game start screen
4) Invaders

This machine has a joystick at the bottom-left of the machine and a Shoot button on the right.  The 1979 Telecon only had the single button.

controls, including joystick on left and button on right.

 

Tuesday, 12 May 2026

1979 テレコンカラー太陽 Challenge Ball (Telecon color sun Challenge Ball) by 太陽電子 (Taiyo Denshi — Electron)


Name: テレコンカラー太陽 Challenge Ball (Telecon color sun Challenge Ball)
Year: 1979
Company: 太陽電子 (Taiyo Denshi — Electron)


Telecon was the earliest arrangeball I've seen that has a a TV screen inside of it.  Also from 1979, TV Sparrow Ball is another title that has a screen embedded.  Where that game keeps track of your mahjong game on the screen, the article on Telecon below says it has Space Invaders and Breakout-style minigames.  How are they controlled?  You press the button near the pachinko handle to fire a missile in the UFO game.  Press a button to stop the roulette wheel in the worm roulette game.  Were they hoping to also include a Breakout-style game? 

Tweakbod found this article in the Japanese-language San Fransisco newspaper Hokubei Mainichi, and provided the transcription and machine translation.

full page 2 of Hokubei Mainichi 1979-07-21

article excerpted from Hokubei Mainichi 1979-07-21

Machine translation:

Invader Pachinko Arrives: The Allure of Winning Prizes

(Nagoya) Striking Back at the Invaders—! The pachinko industry, left gasping for air as the Invader craze siphoned away its customers, has found a new source of buzz with the debut of the “Telecon Machine”—a device that could be described as Invader Pachinko.

 Developed by a pachinko machine manufacturer in Nagoya, the machine’s key innovation lies in embedding a small television screen directly into the center of the pachinko cabinet, allowing players to enjoy both pachinko and an Invader-style game simultaneously. Following its debut in Kanda, Tokyo, this past July, the machine is now set to appear in locations across the country. Unlike Invader games—which typically involve spending money without any tangible return—this machine offers the chance to win prizes. Consequently, pachinko parlor operators are already enthusiastic about using the “Telecon Machine” as their trump card for a pachinko industry resurgence. “This is the leading contender for the 'Post-Invader' era,” remarked (Owner of M Pachinko Parlor in Kanda, Tokyo) “With this, we can bring our customers back.”

 Pachinko, once the undisputed king of mass entertainment, has recently seen its crown usurped by the Invader boom. As operators face a wave of business closures and industry exits—with some lamenting, “At this rate, it’s a matter of survival” (as noted by D Pachinko in Nagoya City)—the industry has been racking its brains to devise countermeasures against the Invaders. It is against this backdrop—carrying the industry's hopes for revitalization—that the Telecon Machine has made its debut.

 Playing the Telecon Machine is simple: insert a metal token (priced at 50–70 yen each) to start the game. Following the same mechanics as traditional pachinko, players launch 16 steel balls into a designated catch-tray (replacing the traditional tulip pockets); successfully doing so allows them to manipulate the numbers displayed on the TV screen mounted in the center of the cabinet. If the numbers align vertically, the TV screen instantly transforms into a UFO-shooting game; if they align horizontally, it switches to a block-breaker style game. As players fire missiles to target the erratically moving UFOs, the machine emits electronic sound effects—such as “pyun-pyun” and “gwaaan”—creating an atmosphere that perfectly captures the spirit of the original Invader game. In short, the Telecon Machine offers the pure fun of the Invader experience, combined with the unique pachinko thrill of winning prizes.

 The price of a single Telecon Machine unit is approximately 300,000 yen—about three times the cost of a standard electric pachinko machine—yet in terms of capital investment, it remains cheaper than the 500,000 yen required for an Invader. Consequently, the industry is making bullish projections: “With the Invader craze finally showing signs of winding down, this is bound to be the next big hit as a wholesome form of adult entertainment” (T Electronics, the developer of the Telecon Machine); and, “Just like with pachinko, entry is restricted to those aged 18 and over, so there is no need to worry about issues regarding juvenile delinquency” (Nagoya City Amusement Association). But the question remains: will they truly be able to shoot down Invader exactly as they’ve calculated?

[Photo Caption]
A pachinko machine featuring a small built-in television screen in the center, allowing players to enjoy Invader games as well.



Japanese transcript:

インベーダーパチンコ登場景品とれる魅力

(名古屋)インベーダに反撃――。インベーダーブームでお客を奪われて青息吐息のパチンコ業界に、インベーダー・パチンコともいえる『テレコン・マシン』が登場、話題を呼んでいる。

 名古屋のパチンコ機械メーカーが開発したもので、パチンコ台の中央に小型テレビを組み込み、パチンコとインベーダーゲームが同時に楽しめるのがミソ。七月に東京・神田にデビューするのを皮切りに、全国各地でお目見えする。お金を使いっぱなしのインベーダーと違い景品も取れるとあって、早くもパチンコ業者は『ポスト・インベーダーの本命だ。これで、お客を呼び戻すことができる』(東京・神田のMパチンコ店主)と、テレコン・マシンをパチンコ再浮上の切り札にしようと意気込んでいる。

 大衆娯楽の王座を占めていたパチンコも、最近のインベーダーブームにお株を奪われて転廃業する業者が相次ぎ『このままでは死活問題だ』(名古屋市内のDパチンコ店)と、インベーダー対策に頭を痛めている。こうした業界再生の願いを背負って登場したのがテレコン・マシンだ。

 テレコン・マシンの遊び方は、メタル(一枚五十–七十円)を投入してゲーム開始。パチンコと同じ要領で、チューリップの代わりに設けた玉受け台に十六個の玉をはじき入れて、台の中央に取り付けたテレビ画面の数字を操作する。数字が縦に並ぶとテレビ画面はUFOゲームに早替わりし横に数字が並んだ場合はブロック崩しゲームになる。ギザギザに動き回るUFOをねらってミサイルを発射すると『ピュン』ピュン』『グワーン』という電子音も出て、インベーダーゲームのふん囲気は十分。インベーダーの楽しさに加え、景品を取る魅力もある。

 テレコン・マシンの価格は、一台約三十万円で電動式パチンコ台の約三倍だが、インベーダーの五十万円に比べると設備費は安い。このため、業界では『そろそろ先が見えてきたインベーダーに代わって、大人の健全娯楽としてヒットするのは間違いない」(テレコン・マシンを開発したT電子)『パチンコと同じく十八歳未満は入場できないので、青少年の非行問題の心配もない」(名古屋市遊技場組合)と、強気のソロバンをはじいているが、果たして思惑通りインベーダーを撃ち落とせるか……。

[photo caption]
台の中央に小型テレビを組み込みインベーダーゲームも楽しめるパンチコ台


Here is a 2-page add from Play Graph 1980-01, which seems to include different game ideas.



 

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